For the Character Challlenge, is possible to show your character with some "Idle" or "walking animation"?. Just to show how topology behaves and possible show some elements? or it should be completely static? Sure. It will not be a factor in the judging.
Exactly, so its faster to go this way make a curve, convert to nurbs, loft, flip normals and so on. I can't find any other way to do this in Max though so IDK.
I'm still messing around with the textures and the normal and spec but how is this? I am digging it more but Idk seems a little to dirty but I kind of like it. I went ahead and put it into marmoset as well.
Terrain WIP and the two textures I used. I plan to sculpt the terrain and paint in the textures in engine. I know it's a bit darker than the concept, but idk, I'll see how it fits later on.
pretty awesome. keep goin i would love to see this in a game engine sitting there in idle. you know the fan spinning slowly, rays of light shifting with dust floating within. looks great!
In that case, if you don't have the space for multiple systems, even 1 u's. And the electricity they will be sucking even when idle. There is always like the nvidia tesla, though the programs have to be recompiled to take advantage of.
Its saved as a TGA from photoshop. I also made sure to normalize my normal map just in case... I think it has something to do with my smoothing groups possibly, but idk...
This is the simple aircraft getting on fly/idle animation that I made for my SCI-FI hover vehicle for Unreal Engine 4. What do you think about this art? video here there also are more images and video on my artstation page >> tap here
Idc what happened but I woke up and saw that a sumbission thread suddenly had been posted twice more??? If anyone from the admins/mods reads this: Please remove this thread, cause I can't do it by myself can I? Thank you!
courtesy of conceptart.org: original thread over there launches on March, 16 (idk if Japan only or international launch) same 2048 levels of pressure, but with a new design and multi touch (if anyone here can read Japanese, there're a few posts with some details on the CA board)