Been playing lots of "woodland warrior". Basically running about in the woods plundering deer stands and barns. Here's a few tips, some are common knowledge some just things i've observed. hope it helps. 1. Avoid contact with anyone. 2. Stay well away from the larger towns, castles and airfields (Bandit country) 3. Never…
What are real innovations in CG today ? What are the recent real evolutions we've seen so far ? -Rendering : Redshift / Octane --> Cross soft with special big point for Eevee --> Blender-Modeling : Polyenstein and Mesh fusion --> Modo equivalent do exist but the innvation did come from modo. -Sculpting : Zbrush --> but see…
RE: Weiser_Cain katakana is nonsense. A phonetic language used to represent a non phonetic language. Often Japanese people have a hard time with the international community because they learned English in this manner. Also it makes reading Japanese a pain in the ass... reading and then re-reading words over and over to try…
Okay i was worried about something not being exported with OBJ, like maybe tangents and binormals or something. I can't remember but someone said what ever it was was needed to prevent shading errors in certain situations. Anyway, thanks. --- Quixel really nailed the auxiliary wear details IMO. I did 4 years in autobody…
lots of countries don't even have such surveys or any data about game dev salaries so talking to devs seems the only way to get some idea of what how much you could be making. after my last job interview i briefly talked to 2 devs smoking outside of the studio. one of them seemed curious about how much i asked for. he…
Ah well that's ok. I wasn't trying to justify but bring in the factors that would contribute to the downturn beyond poor craftsmanship. My initial beef was related to generalising Australian devs. It's pretty clear that our game dev past doesn't have a sparkling reputation, whatever the contributing factors may be. But I…
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
I haven't been this engrossed in a game since Deus Ex! That was many years ago too. Unfortunately Half Life 2 looks like Half Life 1 to me. I have every single detail turned down lowest, and I've got a 2.4Ghz processor, DirectX 9, a Radeon 9600 Pro with the latest drivers, but only 256MB of DDR RAM. I'm getting frame rates…
Der Hollander, First I want to say thank you for taking time to write all this down and go in depth to give me some pointers. I think your post will help others like me find advice easier when they come across this thread. I know that you should start at low subD levels and add levels as you need them to focus on…