cool man! DE and Blizzard are sucking up all the polycounters!look out for that greasy fuck jason, and his partner in crime Arman. Dont drink from anything they give you or you might end up back at their apartment getting a mad spitroasting.
Learning how to make hand painted textures I can highly recommend Tyson Murphy's ( former blizzard character artist, now lead artist at Riot ) hand painting tutorial http://3dmotive.com/series/hand-painted-texturing.html It gives a good understanding of shadows, highlights and color theory.
It's kinda cool to watch everything you loved as a kid slowly decay and die before you do [ame] http://www.youtube.com/watch?v=LDCjIjsZp_Y[/ame] Remember when Lucas Arts was fighting Blizzard as the top computer game developer so many years ago? WTF happened?
Those look astounding, great work! The animations definitely have that "Blizzard" feel. Are you using the Shuriken particles for any of these, or are these mostly made with meshes? Did you write any shaders for these? Would love to know some more about your workflow, in case you're willing to share :smile:
Ref Sheet: I know it looks a bit all over the place, but each one is picked for something different. :) I'd like to try to aim for the realistic yet simple and readable materials that Pixar does so well, but with more of a blizzard/Wei Wang gritty style applied to surface details.
Really nice - having a scope on that. Some Assets seem alot Diablo 3 "inspired".. also Blizzard was going for another direction in terms of performance and readability (in fights and so on). (iam glad they did it - can say what you want, but its clear where my mouse and my charackter is)
Hi, my name is Victoria and I am a student with the goal of working at Blizzard one day as an environment or prop artist! I am trying to tailor my work towards that style and was wondering if any one has any tips for this texture? I see this as being put on a wooden building or tower of some sort.
Hey polycounters! I just wanted to post up my WIP for a personal project I am doing to help improve my modeling, sculpting and Substance Painter skills. I got my inspiration from a concept art I found in the Blizzard Art book. Here is my WIP:
New character time. This started out as just quick worgen sculpt. But I really liked where it was going, so I'm continuing. Also I decided to jump Blizzard properties. Because, why not? Anyway. This is Alpha. The space wolf, bounty hunter, assassin, pirate... guy. Super rough armor concept.
It seems like this is such a broad category, I did not think it was so wide. Am I the only one? When I think of stylized I think of WoW, which of course is probably what Blizzard loves to hear. Anyone have examples of stylization being used in other games/art/etc.