Hello, my name is Stephen and I think now is the time to reveal my project here; After a year of research and development I feel confident enough to share my progress on my main project which currently is called 'Dinosaur Dungeon'. It is being developed in Game Maker Studio Professional and I started working full time on…
The Winter 2018 CGMA Student Gallery is ready for everyone to see. In such a visually-focused field, the imagery coming out of the academy speaks more about the true value of the wide range of intensive online courses than words ever could. CGMA courses are being taken and mentored by artists all over the globe. With a…
Hello. I am rather out of touch as have not done any modeling since I was a student in the 90s so please forgive any silly questions. I am looking to do some low polygon modelling for a bit of homebrew on the old Nintendo 64 games console. Originally I was trying to get my hands on a copy of Ningen a customized derivative…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a talented VFX Artist to join our production team in Montreal. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in…
Large renders: http://www.planetquake.com/polycount/cottages/souldesigns/lilith_01.jpg http://www.planetquake.com/polycount/cottages/souldesigns/lilith_02.jpg 699 tris. 256x256 for the body. 128x64 for the wings. More or less modeled after the Succubus in Castlevania: Symphony of the Night... just not as slutty. The…
Unity to merge with app monetisation firm ironSource It's sad to see Unity laying off 200 staff and now this news. Personally I used to love the Unity engine, I even did my Masters with it. $4.4 Billion is a good deal considering that Unity has a very large strong hold of games produced with the engine, especially in…
As messed up as it sounds you could look at a lot of holocaust pictures, they don't need bodies to show what happened, and even if you made a characters who were dead depending on how far from the camera they are you could get away with something subpar at a distance to still add to the feel. Maybe some slumped bodies…
I thought it was nice. The huge file size is probably do to the dpi used for print. I imagine that is why it would be used for in the end. After reading the info on what took to make this it states the "flattened file weighs in at 1.7 Gigabytes"... He had to make the image in sepearate files to get this to work. I'm sure a…
I would have to disagree, we write a lot of DirectX shaders right from Max's material editor. Knowing the in's and out's of different rendering / material techniques is very important especially for the next version of directX. I would suggest sticking to what is acceptable in games and not spending too much time in movie…
Gameloft Montreal is currently seeking a talented Senior/Lead VFX Artist to join our production team in Montreal. This is a full time position in Montreal, Canada. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently a leader in its sector,…