check this out if you want to share one rig between multiple meshes with proper weight painting/deformation http://forum.unity3d.com/threads/65085-2-Meshes-sharing-same-animation-through-one-bone-system-character-controller i've used it on a few projects in the past and it's a big help with performance and keeping your…
I have a 650watt power supply. I have no graphics :( the on board is a AMD A4 3400 HD redeon, but i believe this would be my processor really? I'm not massively computer literate. is there a link if possible, I wouldn't know where would be besy to look :)
The required count depends on the size of the area you're painting on, the level of detail you're looking to get, and how efficient the vertices are distributed across the mesh. A million might not even be enough if most of those verts are in the wrong place, or the detail you require is too small. A general rule of thumb…
CPU, Ram and SSD are key. Video card is not as important but i would recommend a nvidia card so you can use CUDA. Processor - It comes down to budget, and how to maximize it. For example CPU the i5 has better gaming performance and will save 100 bucks but the i7 has better rendering ability. So you gotta decide if its…
The one thing that always kills it for me is not having hotkeys/keyboard in slate mode. Then it's battery life... Also finding a decent stylus is hard... saw this the other day: http://enliighten.com/blog/axiotron-studio-pen-for-tablet-pcs/ might be worth looking into. If you're only aiming to be portable some of the time…
Think of design. The ratio between visually noisy areas and visually clean areas. A perfect balance (I think its 80/20?) between those two is more visually appealing to the eye. And where are you getting your 90% figure? Sounds kind of pulled out of your ass. If this has been troubling you for some time then you should…
Hi I finally had some free time and finished this challenge >_< !! [SKETCHFAB]386e247e20434371b6f39d152bfdbde9[/SKETCHFAB] The kitten here was in total with 13k faces and 25k tris. The weapon with 651 faces and 1298 tris. What do you think about this polycount? Is enough? Is a lot? For this final quality that I made of the…
Made this some time ago, not exactly what you want as the movement needs to be done by hand, but perhaps it helps. It requires a face selection in an unwrap modifier. edit: added a center button to move the selection by whole units to have its midpoint in the 0-1 range -- move uv'sfn F_moveUV movePos = ( if selection.count…
There's a script that creates perfect circles from edge selections: vimeo.com/65246315 Maybe you can use that to fix distorted edge loops when you need to.
If I wanted to I could create a normal map 100% filled with every pixel having a constant normal pointing at 45 degrees in any direction. Why I would wan't to do that I'm not sure but it shows the beginning of the conversion breaking down. If you want a more realistic example try convert this,…