Low poly done; I know the polycount is high for an object like this. Normally it would have a 256 texture and maybe like 500 tris but this is just hardsurface practise for me :) Fixing the bake tonight
How many tris are in the meshes your using for emssion? UDK won't even use a mesh with 5k tris, so if your using something with 500 or 1000 it will spike lightmass times pretty badly.
It was printed with the 1.75/1.8mm filament makerbot sells. The layer height is 270 microns. I've done prints at 100 but to do this size at that resolution would have taken 1.5 days to print....so...yeah :)
you need to change some value in zbrush before importing "preference>performance>preload file size" i don't know to what since i always put it to the maximum (500) and it solve the moir
oh, and don't wear a They Might Be Giants t-shirt, no matter how old or rare it is. No-one will give you a job if you do this. Wear a Galaxie 500 t-shirt instead. That'd work.
I'd say that's a pretty clear 'no', InProgress. You could alpha them out, though. You could also alpha out an entire mesh and build a new one out of 500 tris :D
go to dorkin's website and you can see. the guys at the show were told that they are a limited run of 1k figures. 1k pairs... not 500 pairs... anyways... they are 70 bucks and probably going pretty fast.
Here we go "CAMMO TUTO" , maybe can help - http://www.sourceblog.org/forum/showthread.php?t=824 http://www.sourceblog.org/forum/showthread.php?t=540 http://rosajonas.thanez.net/tutorials/Camoflage/tut_camo.htm
So I fixed the mesh and combined everything and knocked the polycount down 400-500. But I followed Mathis's tutorial and fixed the envelope/cage of the the mesh. However still got the same wavy results.
There was an old Rogue Trooper story set in a desert that had been hit by a nuke and fused into glass. When you think about the 500 mph winds that go with a nuclear explosion, could be an interesting place.