soft crappy skin wip, crappy because i'm crap with creativity, so i just try to paint simple muscle instead. one 256. should probably tweak the head a bit because of the jaw, maybe add a couple horns as an extra
Hi I found some script (Maxscript) for 3ds Max. "Single Skin Copy and Paste" The script copy and paste vertex weight between models. It works good but with only one select vertex. I would like to it to work with more vertex than only one. I mean if I'll secect 5, 12, 20 or more vertex. I'm not scripter so maybe can someone…
Hi guys I wanted to show of some Models i have created for the Indie game studio BetaDwarf <br> <br> The game that is being worked on is Forced:Showdown(<a title="Link: http://eternalarenas.com/" href="https://eternalarenas.com/" target="_blank" rel="nofollow">http://eternalarenas.com/</a>)<br> <br> I have learnd so much…
Video http://vimeo.com/14920809 [FONT="] 2496 tri - Body[/FONT] [FONT="]548 tri - Shield[/FONT] [FONT="]573 tri - Weapon[/FONT] [FONT="]256 maps -hand painted textures[/FONT]
What are the current average specs for environment textures? For instance, I've worked under a 512x512 max and 256 pixels per meter specs for a while now - are you guys doing 1024 per meter, 2048... *cold sweats* 4096?
Yeah i contacted them and the book isnt going to be reprinted sadly, ive seen it on ebay being sold for $250, wondered if anyone had one and at a more reasonable price
the technology requires an LCD screen, a graphics card and a flash memory to store the image. with some technical know how, you could probably build one yourself for about 250$.
So, assuming that this ends up as a typical 128/256/512x6 size cubemap, resolution probably doesn't effect the quality too much, but what about high dynamic range?
thanks mates , i like hearing various opinions , would be any donations then ... ? give me your opinion about this product , would it sell ? http://3dkernel.com/?p=275