Hi!I put a pause on working on my game because I want to work on my portofolio,so I want to create a Maz 537.I chose this truck model because it has a lot of details and I like the look of military trucks.Also,Snowrunner had a major influence,I like the details of their models 😁 .So I first wanted to make sure I have the…
Hello, I am ComradeDispenser, this is my first real thread at Polycount :) Been working on this M37 lately, it's for personal use. My first real model - thanks to Millenia for his wonderful tutorial! I've added some extras, such as the attachment rail. Here, have some screenshots: Looking for some crits to improve my work.
I made this over the weekend, yes I am aware that there is a tutorial on how to make M37 shotgun, but this was entirely on my own, using different techniques from what the tutorial did, I just thought making my own version would be cool thing to do. :)
Hello, This is MAZ-537 lowpoly model I am working on. I ended up with ~57k triangles. And will start working on UV now. https://skfb.ly/JKEZ Any comments are welcome. Cheers
Hello, This is MAZ-537 lowpoly model I am working on. I ended up with ~57k triangles. And will start working on UV now. https://skfb.ly/JKEZ Any comments are welcome. Cheers
Hello, This is MAZ-537 lowpoly model I am working on. I ended up with ~57k triangles. And will start working on UV now. https://skfb.ly/JKEZ Any comments are welcome. Cheers
Hello, First some reference URL if you jump in this thread and need some extra info : - https://developer.nvidia.com/apex-clothing-maya-tutorials - https://developer.nvidia.com/gameworksdownload#?search=maya%202015 I have to export some PhysX data from Maya 2015. Following the following tutorial : -…
i wanted to start a couple small projects to prepare a portfolio. i picked a bolter gun from the wh40k universe. started with the highpoly, subd modeling is starting to work quite well. i had a couple references for this, they all were different from each other. so i kinda did my own version of it, picking the parts i…
Position has been filled. I need a low poly 3D model of man in winter clothes. About 2k poly. Texture + normal map. The model will be viewed from an isometric/diablo pov so the head needs some extra attention. It will be animated so requires some extra loops at joints. The man needs to look like this:…