Hi guys, this is my first post here. I would like to show you my first work on Unreal Engine 4. There is a simple build playable here if you want to walk around in the appartment by yourself. This is real-time architectural visualization. And optimization was not the center of my work with this scene! Edit: Most of my work…
Almost there, but your materials need more work. They lack any sense of real use, and have a material paint by numbers feel. Sorry not meaning to be harsh, but calling it as I see it. You got strong fundamentals, but I'm a bit confused as to why the facets are all so visible, and the modeling didn't take into account…
Thank you Alex, but i have some problem with this. IF i click like you say, sub open this window, like this in pic. The sets in left can't drag and drop, i can only press APPLY. if i press apply nothing change the sets are still not selectable . I'm sorry but I'm not understanding this procedure. Can't click on…
Hi all, it's been a long time since I posted, here's my progress on the Ranger. Currently I'm creating his suit in Marvelous designer, I did a first simulation with light quality setting: After some feedbacks I did a more detailed simulation, fixed the trousers and the jacket, here's my most recent progress on it : There…
Currently done with unwrapping my props. I've re-adjust the scaling of my buildings to fit it in CryEngine 3 SDK. I just have a problem with 1 of them. This is my 3 Braseurs building. I just want to know how I can make my windows modular without going too far with the triangle count. When I snap them into modular kit, my…
I know the link I provided does not deserve the label 'good anatomy', but I was merely giving him advice about which direction he should head to. I also did not recommend him to work off of this model or anything like that, though it might be not very readable in the comment itself. That's my bad. If you really want to…
I see I see ! Well, you could always get a little picture frame at the dollar store, and frame a quote in it saying something along the lines of "This represents a saving of 10 000 Dollars" :D But then again, I too used to have a desk space with shelves loaded with artsy stuff ... until I realized after a while that it's…
Here are some of my old favs. I would post some REALLY old favs, but my cd drives arent working and i cant transfer nothing. 1999, When i first got into photoshop painting. 2003, based from a drawing I made being in a bar for the first time. I think it explained how much i hated being there. Twas an intersting process for…
Yes, you can put in an opacity chader based on Normal direction as a shader in UT2K4. I did this back in late 2003, when researching Fresnel effects on surfaces in the engine. That would be a good effect on the ghost. All you would need would to select a base color,However if the ghost was facing you, the ponytail would…
Hi, here is an example to toy with: rollout rolMain "Test"( subRollout scriptBin width:100 height:200 pos:[-1,-1]-------------------------------------------------------------------------------- rollout rolSub_1 "rol_1" ( label lb_01 "rolSub_1" on rolSub_1 rolledUp bState do ( if (bState == true) then ( rolMain.height +=…