Glib> Hmm... you sure you had it working in the Viewport? Cause I figured how to do it with the Software Renderer. I had a second look in the Hypershade stock nodes and I cannot figure out any method besides comparing the normals of the sampled surface and the rendered camera in order to determine if the surface is facing…
Like huffer said, I think the main difference between the two programs is that Maya uses nodes and Max uses modifiers. But to be honest, I find them to be pretty much the same thing - the biggest difference would be that Max' modifiers actually let you go back and forth in history, while in Maya you're mostly limited to…
I really prefer text. Videos do have their uses (I used a lot of videos in leanring how to Max for example) but I always, always use a text version if it's available. I find it much easier to follow and I can go at my own pace. Having to Start/Stop a video constantly quickly becomes a chore and puts me off what I'm…
I don't generally have an issue. I mean yeah, getting to that point took some time(though the whole skill>gear comes into play in those environments, as the gear will come so long as you can hold your own with what you have), but I log in just before raids and if I don't log out, I sit in Ironforge tabbed out. I have a…
@megalmn2000 : Yeah ofcourse iam inspired by star craft .. i started learning 3D right after starcraft one :) @Lephenix : Thank you i am glad you like it .. actually this is not render it's just a screen shot of 3ds max view port in realistic mode ( Nitrous ) with standard material with dark gray color and high specular…
I have a follow up question that fits this topic. I am also using Substance Designer and UE4, and while the look of the materials do seem on par between the two programs (especially after the UE4 sRGB uncheck mentioned above), I am a little suspicious of some of my settings, and want to make sure I am doing the right thing…
What reference are you using? There are a few things that look like they could do with fixing on the mesh that jump out at me. His neck is Totally the wrong shape, in your model its a weird cone shape tapering up the head. in reality its made up around 3 major volumes, the sternomastoid coming up from the clavicles,…
Cheers Adam, Are you talking about how the vertex colors are blending between vertices? If you're painting in full color, I don't know that you can get that blend, as its a hardware level lerp, and you're not wanting a linear gradation. If you go back to painting masks you could get an adjustable gradation like that a…
Sharma,the middle east is certainly looking good and shows a lot of potential for a game environment.I would recommend you to go for a more stronger lighting for this level,as i am sure you know that the middle east is scorching all the time.I believe you have a tried an evening/early morning setup,but still some areas are…