It was just how the concept art was when I found it, so I stuck with it. Thanks for the tip guys, I will smooth out some edges. Can anyone post a good example vs. a bad example of baked edges?
@Dabou Master Hey man come on, don't call yourself a failed artist! You need to know that you inspired and guided me a lot on my path so far with your advice and words, and I love to know that to this day you still check this thread, tbh you're the person I expect the most to comment what you think of what I'm doing…
I recommend doing very small things, usually give the "accomplishment", rush that some are looking for. Also it happens, when it happens to me i touch grass and other things going out helps a lot, i never put it into perspective on how it helps but when i started looking at how things are "designed" that started to help…
Here's a quick example I tossed together in substance painter. I was going to whip up an example in Toolbag 3, but they both looked pretty nice. You should give Marmoset Toolbag 3 a try, it's become my defacto baker now.
Kodde: Cool!! But try an example, thats normal mapped, all one object and has parts with and without opacity, as THAT is the main culprit thats breaking things. The example you have there works perfectly even now in maya 8.5, with the standard blinn shader.
So do you mean, as an example, my Splatterhouse example would be a non issue if the used games stores didn't exist, cause since it's been out for a while, the price would have been greatly reduced in retail stores?
Spend some more time studying form. Right now the head doesn't have any kind of underlying bone structure - no cheek bone for example. Read up on anatomy and form, especially the Asaro planes for head sculpting. Example:
Sure Sabor1996! I'm not the modeller of the statues, the credit in this particular case that i'm going to use as an example is for Guillermo Cuadrado , however I'm going to post that as an example to show you how many details are in the base mesh and how many are in the texture.;-)
Well , " When you create an object/mesh for example a cylinder and you click on that object or something else. You can't adjust the radius, height or subcount anymore." Those videos show you totally can starting not from a cylinder but rather an edge. With screw or bend modifier then curve modifier again . For the tree…
Hello ! :) A few things : -Did you make a high poly for the whole gun ? the wooden parts(Handle, etc) looks like they just have average normal map without any baked data. And I don't have any reference under the hand but I doubt they were that square-ish. -I think your metal texture have to strong scratches. And those…