That's a bummer, I was hoping I had missed some kind of check box, lol. Matt that script works perfect! Bryan I'm sure a lot of folks here could use that kind of functionality if you have a script in the works, I know I would. Thanks dudes
I use autohotkey as well. I like how it has some decent scripting abilities for organizing macros and even has UI scripts. Great for building simple tools. There are some decent IDE's out there for ahk as well with highlighting. I use Scite a scintilla based editor.
Hey there! there is this script called Zen Tools, which allows you to distribute Verts on a curve. But unfortunately Zen tools is discontinued... so you cant run it in Maya 2022 for example. Is there any other script that can do that in maya? Here you can see in action what im talking about (around minute 4:00)…
At least in MEL it's XgConvertToInteractiveGroom for the first thing, XgmSplineCacheCreate for creating new cache. Easiest way to figure that out is to just do the thing by hand and look up the MEL in script editor - if the command doesn't appear History -> Echo All Commands should help (it will bloat the Script Editor…
Hello. I need to copy a vertex's normal value to another vertex. ( I know how it do it by hand. But it is long time ) Maybe do you know Maya script for this, i didn't find it :( Thx Need similar script like in MODO https://community.foundry.com/discuss/topic/145483/copy-a-vertex-s-normal-value-to-another-vertex
So in Maya 2017/18 they finally added the Grow/Shrink along Loop function, thank God. I haven't been able to find some script or native function that does the same thing for Rings though. Do you guys know anything I could use for this? I currently have a script that replicates Max' Dot Ring function, but it's not the same…
Yes, I've noticed that FBX will often include extra unselected and undesired elements in an export. A list based command line export could help -- I'll look into this soon. My UDK script uses back-end FBX but isn't designed for skeletal. I'll probably look into adding this functionality to that script (which is free.)
For Animation Maya is a standart but dont forget the Mel Script as a great plus. Many companys who use Maya have their own Scripts for her Pipeline. A negative point are the tools. In the older Versions the booleans are horrible and other tools are medicore. Sometimes its hard. But 2014, maybe, realtime Boolean…
Soulburns Object painter would work a lot better than advanced painter. I don't mean to bash on a script that is above what I can put together but Neil did such an amazing job I can't go back to advance painter. His spline painter script put advance painter to shame.