Hello @Joaole , Could you provide us with some more information? Firstly, Does it crashes in any scene? or just the one you are working on? * You can test this by going to our library>Scenes> and select the 'Bake Widget' Try baking this scene and let us know if it still crashes. If it's crashing just with the scene you are…
Okay, I've got a side-project that i'm working on to see about getting a stretchy bone setup sent over to Unity which will need to use scale. At first the exporting process of collapsing the track information would cause issues since the heirarchy doesn't seem to want to listen to the "do not inherit scale" from the…
ZootFly is Hiring: ZootFly is growing to become one of the largest independent video game development studios in Central Europe. We're located in beautiful Slovenia, smack in the middle of Europe, just a hop from the hot Mediterranean, snowy Alpine peaks and rolling hills of famous vineyards. Where else can you choose…
Sorry if your all a bit sick of these topics but looking for some advice on getting a new PC. I had toyed with the idea of building a machine from scratch but I came across this build on scan.co.uk and am kind of tempted to have them built it for me instead. Scan G30i System http://www.scan.co.uk/value-systems System Case…
there is going to be like 50 different considerations that factor into the choice of how to do it. Team will just choose whatever is easiest for the project. You can setup multiple models for different cases where portions are deleted, or hide faces through a script, or just scale down underneath models like mentioned...…
The 2d view is still a 3d projection in painter - it's just done in UV space. The whole foundation of the painting system is projected brush strokes so I can't see them implementing anything like that - especially given that it's a pretty niche use case.
SWARMED is a Zombie-themed RPG / RTS currently in development using Unity 3D. We love Dwarf Fortress (though we have no illusions that SWARMED will reach the same level of complexity), roguelikes, old-school point & click RPGs and real-time strategy games. We aim to cross genre-borders here and there and give some twists…
Hey Phil, first off, cool art :) I'm just going to write down what's going through my head as I study your work. Gasoline enviro: Cluster vegetation together. Current it's scattered randomly and doesn't make much sense. Terrain needs some blended layers too. Current terrain material doesn't really look like realistic dried…
Well, I can say for a fact that Blender is a total bust. You're telling me I can't even control the scale of one axis of a particle? Needless to say, blender's subpar particle system would not be able to handle this job. I'm not sure what other program I will use instead, but for now I've been messing around in Unity to…
I was talking about the wider context than that. The essay was on the Cato Institute, which is a Libertarian site. The target audience is other Libertarians. He doesn't need to say "no one should vote", because as a Libertarian I already (by definition) believe in Anarchy (meaning lack of government, not lack of order). So…