i was also quite surprised that the demo ran so well on my machine. but in CTF mode, where all the players and vehicles are colored over with red and blue shells? to me that says there's some essential breakdown in the visual design. why even bother with the beautiful, intricate art assets you have for player and vehicle…
Zwebbie, I totally agree with the idea that you can get that "futuristic" sense without relying on sci-fi cliches like hexagons, vents, etc. but the idea of getting it primarily through fashion seems pretty silly to me. The modern sense coming from jackalope's first reference comes through an architect making forms and…
Hi there. First off I wanted to say it's nice to see that up. It has an incredible sweet retro factor to it and actually makes me want to reinstall q2! As for errors on the pages here is what I have so far : Sydney 4th and 6th image dont show up Sauron 3rd image doesnt show up Voodoo 1st image Terminator 5th 7th Alita 4th…
Hey man. I gotta tell you props for posting online. I meet so many people that are afraid to post work online and get critiques. So hey, props to you. Secondly, here's some critiques on the scene. One important thing is that scenes are cool, but the assets in it are the most valuable parts imo because if those fall apart…
WELCOME TO INCURSION Incursion was by no doubt, one of the most played levels in the Source Multiplayer Beta. *It had a retro and easy-to-figure out design, was pretty - and more importantly was competitively fun! We are announcing that Incursion will be making a much required return to '<em>ORION: Prelude</em>'. *We have…
I figured I would post an update on the game's progress now that artists are contributing some fantastic designs and artwork. The pictures below are by Carl who is designing and modelling our characters, and Chris who has been developing the environments. There's also a new video of gameplay taken from the latest version…
Wow Rhino. Instead of reading objections, you just group everyone together then throw something unrelated as a "comparison" so that you can go suck your thumb in a corner safe in the knowledge you are right, and we are wrong. Such a enlightened intelligent view! :P ::::::::::::::::::::::: Verm I would argue its more…
IMPORTANT INFORMATION: Job Type: Studio Pay Type: Salary Current UE3 / UDK Version: May 2011 Company Website: http://www.spiralgamestudios.com Apply Now! REQUIREMENTS:* Resume / CV. * At least one previously released title, mod or playable prototype. * Strong familiarity of UScript and UE3 / UDK. * Strong familiarity of…
My first go at an environment design since an attempted parkour gym in my first university year. And its for a masters no less. This thread is more on recommendation than familiarity. In the words of Persona 5, it's 'So you know that we're out there!" I've never used Polycount before. But I'm all for progress posts and…
A little over 3 months ago I was offered the amazing opportunity to take part in the beta program for Pixologics ZBrush 4. Working alongside some ridiculously talented artists I've picked up a ton of new tricks and techniques that have allowed me to visualize, create, and complete a host of new characters in signifigantly…