Hello everyone. For those fan of the series, this is my attempt to replicate one of the many swords used by Penny Polendina. I'm looking for critique on the overall image, perhaps any advice on how to make it both better as an anime design and art piece in general. Edit: Forgot to mention this was made with Blender, but…
How can I go about replicating this plastic material/texture in 3ds max? I have a placeholder/rudimentary version (which is just a grey leather texture I nabbed off google, which obviously won't work on the finished piece) How should I approach this? Thanks in advance!
I'm looking to hire an experienced modeler who's capable of producing high-quality models with a fun, colorful and quirky aesthetic. Many of the scenes will be static, some with motion and others fully animated. They need to replicate clay stop motion and will be used in a website/mobile app. A lot of the creative work and…
Hi l'm new here, been having a problem generating clean ambient occlusion bake, l can't replicate the same results from watching videos and my bakes have roundish instead of a smooth gradient occlusion. The first picture was a bake l did a long time ago and thats the quality l'm aiming for.
you are getting closer to realistic believable anatomy. You have a lot of the overall shapes marked out but their volume and the way they connect to eachother still looks a bit rough in some areas. I think you could do with trying to replicate an actual persons anatomy like a UFC fighter.
Thank you for the suggestions. I really have to study more on surface imperfections. The lightning I tried to replicate the position IRL, but you are right and I completely missed that all the shadows are very soft without a single sharp one. I'll have to toy around with them. Thanks again!
I still think Another World had a really unique look to it that I haven't seen replicated elsewhere. [ame=" https://www.youtube.com/watch?v=Uc_0H3JO-fw"]Another World Gameplay - YouTube[/ame] I really wish I'd see something modern with that same look and feel.
I think you've really accurately captured the feel of the character and you've replicated the pose and form incredibly well! If there is one thing I would suggest editing, it would be to angle the right eyebrow (as you are looking at him) to be a little more cross and stern.. Keep up the good work! This is great
WIP Wednesday: WIth university starting back up this week, I did not get a chance to publish a post yesterday. Here is a screenshot of some of the textures that I am currently working on within substance Painter. I'm still having trouble replicating them within Modo though, but i'll get there :)
Cheers. I should probably point out here that the first image was supposed to be darker, was trying to replicate an image similar to this: http://images3.wikia.nocookie.net/__cb20100512022836/finalfantasy/images/0/0f/Blitzball_stadium.png Although I can see now its quite a way off in regards to the lighting :S