here is another update last one for today... tomorrow I tackle Decals and polypainting sand on the street level. The decals should add more grunge and garbage to the scene, Also some cool graffiti and neon signs. Then on Wednesday I finalize lighting and PP. So keep the critiques coming!
Some big updates over the holidays! The biggest one being we switched over to HDRP to do some lighting testing and benchmarking. Project is definitely getting close to being finished! Will post some gameplay footage soon as we start putting stuff together for nextfest still have to work on some decals and smaller objects…
Yup there's a few areas where I would swear they were using decal strips, but then there's others where no matter what angle you look at the asset from it never break down (no slight geometry offsets or weirdness at mesh intersections, no texturing seams or skewing around corners, etc) so it got me wondering. Decal strips…
Thanks @s1dK, still a bit more room till they become real life "Realistic". Moving onto materials but first the collection of Reference's. Small Update: As mentioned at the end of my last post I began adding the Decals/Warning labels; using Photo reference I created a series Alpha Images to 1 to 1 match each of the…
Ok. Maybe not game of the decade, but it certainly had the potential to be the FPS of the decade. IW only thinks about the dollarsign now, which is really sad for us pc-gamers. Hopefully Battlefield BC2 will give us pc-gamers what we want! The ps3 beta was awesome, so I`m hoping the pc-version will kick some ass too :)
@nbac Thanks! I used the same volumetric light and fog system that Unity used for the Adam Demo: https://github.com/Unity-Technologies/VolumetricLighting For the decals, I used a solution on the Unity store called Dynamic Decals. I'm not sure if we are allowed links to products but you can find it easily enough, it's very…
Alright, progress for this thing: First, I applied a mask layer so I could paint the wooden parts and apply the base coat: Then I started working on the barrel decals, and changed the wear and gloss values for the plastic parts: Finally, I played with various decals untill I got a result I was happy with: And done. I will…
Hey there everyone, I'd like to apologize for the delays. We've got quite a lot of people to go through and I'm an hour delayed. Please be patient, I'll get to you all shortly! PS: To those who have added me, and not yet sent me a message - please message me your e-mail address so I get notified!
hm. i wonder if you'd be allowed to do decals. i think adding in a rubber baseboard would help. most bathrooms have those. i think adding in a drain in the floor might help. adding any detail type stuff, like a few busted tiles would help. adding any decal grime and graffiti or something would help too
Normally, I either use Play Sound or I toggle one on and toggle it off with a delay. All sounds added via kismet have the fade in and fade out time in their properties. I've never built it, but I'm sure you could plug at set float with a delay back to itself that keeps setting the float to a lower number and assigning that…