For those of you whom are unaware, the toaster gnome is an elusive creature which dwells in your toaster and creates heat by rubbing his large hands together and pressing them against your bread. A fresh set of eyes may help me re-create this creature in all his gnomey goodness.
If its an environment find out what types of creatures will be living there and try and create a believable world they could survive on. If its a creature find out what world they'll be in and what they may eat drink or fight to live and how they would adapt to that.
"why do evil creatures always have nipple rings?" I think you got that backwards. Its, why do nipple rings always have evil creatures attached to them. I liked the old leather color more.
A personal project I m working on together with my buddy Xander Clerckx. Its not really going to be a game.. but the models are kinda low poly? It about an origami creature that moves around and evolves Here are some sketches to search for the lead creature. I also made a short animation will be uploaded here soon
Here's my updated artwork for 2025 with improved lighting setup, materials and presentation. I will be posting comparisons between older versions and the latest version to demonstrate the value in revisting older work with an iterative approach to reformation and curation. Many times artists are recommended to abandon…
Awesome, the shapes are super interesteing! watch those front paws tho, you might wanna focus on those so that the creature is more believable, right noow they look blocky. When the time come for posing your creature, it might cause problems.
So what I was going for was more of a skin disease that turns the creatures skin into more of a stone like thick skin. Probably closer to a terrible form of sirosis, that is incurable. Eventually it would turn him into a solid stone creature and he would die.
Everything was going great until Marmoset 1.10 tore my rig and animation to pieces. I spent 2 days following this tutorial to rig my creature in Maya http://www.digitaltutors.com/tutorial/1371-Rigging-Quadrupeds-in-Maya He uses some kind of "flexi" rig system that relies on nurbs deformation and even a bit of n-hair I…
simply take the map of the little creature in PShop and contrast that sucker. all those areas between the segments on the creature should be darker. also, i'd add some saturation via ctrl+U or paint in some saturated colors. lookin good tho .
Yeah, it was a fan creation after he saw the movie. Though, I'd have to say it's the closest concept I've seen to the actual creature. To me, the creature vaguely reminded me of a bat, sans the winged webbing. The way it moved with it's front arms was extremely similar.