I know a bunch of you guys are up there, we're thinking about doing our honeymoon thing in Seattle. So i just want to get some opinions on some things: 1. Time of year to go, terribly hot in summer? Cold spring/fall? 2. Olympic National park, how hard is it to get there, have any of you guys been? We're looking to do some…
I agree with Neox, and I would recommend to not directly assume something is done in a certain way unless you verify it yourself or take it from verified sources. I don't know how this result would be achieved in Nuke, as I am unfamiliar with the requirements/capabilities of that software; but I know of a couple videos…
Thumbs up for tracking them down. Illustrations are definitely cool alongside humorous anecdotes depicting a thankless task which I do recall feeling sorry for these dudes during those covid curfews when everyone was lockedown but they had to keep going as essential workers, imho pretty much then were unsung heroes.
I can only tell you my "secret" and it might not all apply these days anymore. Connect to artists through whatever networks there are today. On eyelevel through your work. Interact with other animators, showcase your work, get feedback and act on it. Personally I hate getting hit up out of nowhere so we never cold called…
I prefer to kill innocet orcs in mordor, or "kill" other innocent players in BF4 or COD. Head Shots are better. I love to play Sniper Elite V2/V3 and their Zombie army versions. Do you know how cool is to see a bullet in slow mo exploding a brain like an apple? or any internal organs? ("including balls") Load out has too…
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Ah, you have hidden your reply well :sunglasses: Fog cards I find they can help to elevate vistas, but to my knowledge shouldn't be layered too much due to the increased cost of the pixel on screen (Overdraw). Sample Projects I would follow the path Eric suggested. I haven't tried this one, but going by its description it…
Hey Guys Just been doing an enhanced blockout, fining in some higher poly details and structuring the area and layout, This time you can see a few more details and get a better idea for what I'm aiming for. also trying to establish a nice looking colour palette, Ofcourse it'll mostly be defined by material and shader…