Hello everyone! I'm a bit ashamed I didn't join here much earlier. =) My name is Ondrej Malota, and I work as an environment modeler creating highly optimized architectural 3D assets for American Truck Simulator.
Before that, I built for 5 years anatomical 3D assets for Human Anatomy VR and recently a few digital sculpts…
Hi, thank you for stopping by and for kind words. Sorry for the late reply, I was a little daunted with the task. Lately I've spent not as much time as i would like to on this project. Currently I'm struggling with a tree. I did identify it, and I think I've done it correctly, to my understanding the main tree on the ref…
Hey ZombieWells, thanks for the links and reference. I can see you have done your research, which is insane!!! Also your stuff on your website is absolutely mind boggling amazing!!!! I just want to clarify that when I say I make it up I mean I copy parts from other tanks that look the same, I'm not saying this is right but…
Hey guys I'm trying to reuse the same workflow that Alex Senechal : https://www.artstation.com/artwork/eVm0P Long story short : 2 uvs workflow, on the first, the baked textures ( trim and decal ), and tileable on the second UV everything is almost ok, except that : This seam doesn't appears in the different Buffer Pass (…
Thank you kind sir! This was the answer I was looking for. Now I wonder, how many other counties have done this same thing. Having rented them from Germany do they intend on giving these back now that they are withdrawing? Correct me if I'm wrong but what use does a tank have in Afghanistan at this time? Other then…
Will check both answers thank you . When using the CC Library gradient option (not too bad ; many extra click ; better than nothing!) Then how do you use that same gradient for a “Gradient Transfer Curve” ? from Image menu A sbsar using the dynamic gradient could be as efficient - Just not sure if my licence is up to date…
@gnoop It's not about game licensing and stuff, I'm trying to up my skill, so I care about precision. If I'll ever put it in my game - of course I will alter it. @sacboi Ummm... nae. I was reaching low hanging fruits for many years, I think it's time to rip off the bandaid and go hard. This project I've chosen specifically…