Thanks Joe, I remade the barrel, and I will work on my wheelbarrow soon I know just the thing :P. I will do a small scene, i received a concept of a house from a concept artist that I can do for our game, in that scene at least the barrel will fit but not the wheel barrow. Should have the piece up soon. Thanks for the good…
"The crashes start as soon as my model becomes more complex with higher geometry." All drivers updated? and imo 32GB RAM may not be as performant for what you're trying todo?!
Hi everyone! I'm a new user to Polycount and wanted to start to share my first true project from UDK to get advices and reach out for help. I'm learning all of this on my own through some tutorials. Most of the softwares I use are 3ds max, ndo, and Photoshop. I'll experiment with Zbrush soon to create some rocks and some…
What with ghost warrior coming up ...not very soon-ish, doing a collab with my younger brother to do an animated soldier type model unlike my other shitty wip models that dont seem to go very far, for this, i've made a pact with him so this will have to be finished very very soon. planning to export it as a custom model.…
http://www.techpowerup.com/161172/AMD-Designing-Next-Gen-Playstation-s-GPU.html to soon! to soon! to commit to hardware? I actually hope that graphics commitment is stalled long enough for Maxwell levels of power. ( shadows, bones, muscle systems, micro-polygon tessellation etc... ) But since that has been puhed from 2013…
I meant brachioradialis, not brachialis up there, my bad. I updated it. Regarding the skulls, I was actually talking about the mesh resolution. Should have made that clearer. It's not uncommon to give some areas more resolution (both mesh and texture) if it's clear they'll be seen from a closer distance or have more…
Still alive, Having some trouble since my second monitor broke. Hard to use references and work with just one, Pureref is helping but tabbing out for anatomy references(Pdf) is pretty difficult. Will continue the vampire soon, and hopefully get him finished and textured rather quickly! Currently working on. Will refine the…
For those following, I finished this level early and now have nothing left to do but some nice screenshots. I'll do a production bake and have some shots up real soon. It's looking nice and full and has max of 1.5 million tris on screen and runs at around 50-75 fps on a GTX 260 with i7 2700k with no overclock with FOV set…
I think this'll get boring soon BUT here's my take at a walkcycle. It's finally some stuff to contribute! As my computer broke about a week ago I can only link you to vimeo. I'm going to post a gif of it as soon as I get it back. https://vimeo.com/52438613 You guys are awesome! I'm looking forward to a small but nice…
Thanks for the comments guys @DannSw -I am going to work more on the wings and post a shot soon :-) @Zersixs - Thanks! @MrNinjutsu - How is it going dude? I agree with you about the eyes... that is an area I need to figure out and get the design to work... I'll post more up soon. Your work is looking a lot better since I…