Hawken; I only started last night haha, I dunno if I'm even still allowed to enter at this late a date... then again I could say I was being cagey about it, I spose. Anyways. You can do it man Go go go!
I'm late to the party, but good luck on your results, mate. I'm sure you've done well enough to pass and then again, with all these good vibes, you may have done better than you expected. Let us know how you went. -caseyjones
Yeah... my hand just about changed the channel reflexively at that part. Not to mention the really blunt character change for the mother. When you want a character to evolve from something flat, to something interesting, you do it slowly and gradually. You don't have the character SAY 'I used to do nothing, now I'm going…
Tumerboy I really hate when Adobe decides to screw crap up that worked fine since version 4. That's the first time I used the program back in 1998, now they screw with file saving again! They did it with seven and people got pissed because you couldn't save targas with alphas like you used to they had to patch it and they…
@ P442 and Kotter: Thanks I'll see what I can do :) @ THE 5: Thanks! It is a mixture of both techniques. @ Goraaz: Thank you! No it is not too late, I will come back later with some details to all the feedback I have, but for now I work on another character. :poly121:
Hey everybody! I havent updated for a while, Ive just been busy with the programming side of things lately but heres a quick painting I did of new Layna without the helmet I think it gives us more opportunity to show facial expressions later on
Thanks guys! NanoTurtle- I use pretty much the same techniques that have been circling around Polycount lately and plenty of elbow grease, Ill see if I have some time this weekend to sum it up! Steve0- Thanks man, Ill swing by your thread later!
I am making an original character, who I decided is a pyromantic bard (and that's basically it). I will be smoothing out a walk (though it's more of a skip, really) cycle I roughed up and then blocking the ult, and will probably be characterizing him more because of it. Also, I'm using a rig that I made myself using the…
Here is my very simple process of making shoe laces. I'm sure there is an easier way but this method has worked for me well in the past. Here are the steps: 1. Decimate Shoe in Zbrush for faster machine speed and export to Topogun 2. I import the decimated shoe into Topogun and rough out basic faces for each group of…
Aye, the graphics are a bit of a let down at times. They could have pushed on much further. I know the artists are fully capable of doing better it was just the restrictions they were given to work within. My point being its good to see a company accualy spend alot of time developing the gameplay and worying about that…