I am making an original character, who I decided is a pyromantic bard (and that's basically it). I will be smoothing out a walk (though it's more of a skip, really) cycle I roughed up and then blocking the ult, and will probably be characterizing him more because of it.
Also, I'm using a rig that I made myself using the same workflow I have with multiple bipedal characters.
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EDIT: http://youtu.be/IUwbpvhlocI Did a super fast render of it and looped it
Made the instrument bounce around so that it stopped clipping
@Newb_Kid_From_The_Block
Thank you!
Motion, yay