Thinking Horror Lovecraft style meets Tim Burton....maybe throw some Hell-boy in the mix...general idea. I love horror so the creepier the better. Anyone play magic maybe some Eldrazi style tendrils. IDK we shall see.
Hooray! Murloc is rigged! and gave it the "idle" pose just for a test :smile: Did the rigging and skinning in 3ds Max. I am going to play around with the rig for a while to try some animations and poses.
I made a feature request for 3dsmax of a build in clone modifier here: https://forums.autodesk.com/t5/3ds-max-ideas/build-in-object-clone-array-modifier-that-works-with-vertex/idi-p/7465757
Alright so I keep getting comments on fixing the anatomy a little bit, but idk how to tackle the body. If anyone can do a paint over for me using these images for me that would be great.
Dropped the redness, maybe still too red?..idk looks a bit sickly at the moment.. Armor material is just a quick bash in ddo atm. Trying to get the skin and fur shells looking nice.
Wow so easy i love it, thanks for helping the unemployed. :) The beauty of a basic site idk what to say i am in awe really, best site ever! :) Also a huge time saver.
Really nice mat and details, something came to me idk if anyone mentioned it but maybe a shiny part at the ends of the arm rest to become eyes? at the swirl tip ends of the arm rest near the mouth.
Created some quick animations to get the adventurer running around in game. Idle, walk, run and fall loops to get started. Here is what she is looking like in game: https://youtu.be/vpss3PueU_U
I read that article, and I understand it would be useful to, for example, have "sharp" edges in the colour mapping... But, how is that actually done using the painting tools? idk. did *not* know that was valid syntax. Thanks!
I think they were trying to hold her back from going to kill someone who killed someone she loved or something... idk man those comics got a bit crazy haha.