Hey there! I finished the character I was working on! My idea for this guy was to create him game ready, and a scene of him where he's ambushed by a gang of goblins, so I also did a highpoly of the little bugger: But I felt like this goblin was inferior in every aspect of the project.. specially when I tried to pose him…
As for my debut blog and just for something i would put next to my blog header I decided to make a character that would visually represent my name, KonginChains, so i thought of making this monkeyman prisoner bust Hope you like, C & C welcome! Just recently I wanted to test out the incredible convenience that zspheres2…
Hey PC so I've just come back to this project again and I have a huge update. Highpoly is done, Uvs and first bake are done for the gun itself. The tri count for the gun alone is 10,665. I will continue to finish the lowpoly for the magazine and sights and get them up on here as soon as possible. HIGHPOLY [IMG][/img]…
I don't really consider them highpolies until support loops and subdivision. This is blockout geo. Still lots of n-gons and random edge terminations. Quadchamfer is on there to make sure edges have enough room to expand and to differentiate coplanar parts like the upper and lower housing. This level of geo can be used as a…
Hey, nothing too special from zbrush just normal export settings. I use Xnormal to bake the polypaint. The only real setting that matter for that is when you drag in your highpoly source under the settings for that mesh(the highpoly) make sure "ignore vertex colors" is unchecked. This is checked by default because the…
Kinda finished this model by now. so I decided to update this post! Workorder: -Highpoly in Zbrush -Retopology in Topogun -Unwrapped in 3ds Max -Highpoly to Lowpoly baking in 3ds Max -Photoshop for textures -Realtime render in Marmoset Toolbag Zbrush: 3ds Max lowpoly: Marmoset realtime Render: Textures: Diffuse: Normal…
Here's how the basemesh is getting along. I'd call that finished unless theres something you guys feel is odd. About to start working on the highpoly next. For some reason the head seems off, but measuring the proportion it's got the right size. Can't really figure out what bothers me about it. Gonna adjust what you've…
I'm really looking forward to this finished. I'd love to do a star wars vehicle, they're really cool. The only thing that bothers me is that little circular thing on the back right of the ship, if you're facing it head on. That little highpoly circular bit looks too messy compared to the rest of the ship. It's very obvious…
This is a great start so far. As Peter suggested, I highly recommend you to revisit the blockout stage mainly when it comes to scale. It's the first thing I noticed when looking at your images. The characters feel a bit big for the alley or it feels cramped. Feel free to change the layout a bit of course as you don't have…
I know this is a bit of a nonsensical question but after I heard that someone said he enjoys the highpoly over the lowpoly it made me wonder from which different sources ppl. might derive their motivation to push through days and sometimes weeks to finish a piece of work. For me it was always the finished asset in-game and…