I see that some parts appear shiny, and I figured out that it's the HDRI light causing that brightness. However, I'm not sure how to turn off the lighting from the HDRI so that it only provides the background image without illuminating the environment. Do you have any tips?
@Noren Associated indeed. As an art director running a tech company, I don’t usually have much time to give back to the community — so I built a tool to help make giving feedback and focusing on fundamentals fast and accessible. For decades now I’ve been frustrated that so much of our online discourse revolves around tools…
@Snowfly I'd never ever re-create a game, it's common sense for that to be a no-go ^^; As I described I'm only interested in the ability to create the graphics. For clarification if it may help as you asked, I am referring to Legend of Mana's Panorama's - http://imgur.com/a/cKM3S I would hope to be able to recreate a style…
I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…
It sounds a bit like the overabundance of tools at your disposal is getting in the way of you getting things done ... First off, just because some modelers do manage to improvise highpoly models on the fly using their toolset of choice (be it Subdiv, CAD, voxel sculpting or anything else really) doesn't mean that doing so…
This is round 2 of volunteer recruitment. Our project has been afloat for a couple of months now and we have been holding together nicely. We have been doing pre-production and early art development. We are nearing a point when we will need animators in particular. We aren't very elitist, we really are here to learn the…
All I'm saying here is just... be aware of your audience. As said, you're free here to express your opinions. We aren't here to shut you down, on the contrary it's great to have you here! This is an artist community. We thrive on thoughtful feedback... constructive and related to improving the quality of the artwork.…
Another thing to keep in mind : if you have never tackled this kind of asset before (ie : targeting typical game specs), going for a full character isn't the best idea. By that I am not saying that this is a bad target in and of itself (as it will certainly make for a fine portfolio piece) ; just saying that right now, you…
Hi @Eric Chadwick. I have tried to re-do the uv's the way you suggested and this is what I've got. In one hand it does look better and the white curved ribs are a bit more emphasised but in the other hand my texel density is all over the place and due to the stretching towards the bottom of the ribs the spacing in between…
No it's not your portfolio, just takes a bit more time atm and you never know which set of eyeballs that matter will have a peek at any given time. In any case people are still finding work so at the end of the day persistence does pay off :thumbs up: