Hey people , iv had this sdk idea inspired by Shimmer`s head, so i thought on makin a small and easy SDK too , this guy is called "helmet guy" dont ask me why, but its his name lol , well here are the specifications : 186 triangles it is recomended the use of a 256x256 texture sheet the file format is .3ds so i dont think…
Hey guys, trying to decide between getting an intuos 3 9x12, an intuos 4 Large, or a cintiq 13hd. Right now I have an intuos 4 medium, but feel like I've outgrown it. My main focus at this point is 2D which is why I want the upgrade. I use my intuos 4 medium on mouse mode on a low sensitivity so I can use my shoulder to…
Hello everyone! I'm working on a small passion project with a couple of friends (a turn based mobile strategy game) and I'd like to post my work here to get some critique and advice on what I should improve upon and where my weak spots are. Everything posted here was made using Blender, including the sculpting and…
Hi guys, this is my first post here. I would like to show you my first work on Unreal Engine 4. There is a simple build playable here if you want to walk around in the appartment by yourself. This is real-time architectural visualization. And optimization was not the center of my work with this scene! Edit: Most of my work…
Hello. This is a rock sculpt that got out of hand :poly142: Its based on Leonid Enin amazing work. link I wanted to create a reasonably handsome rock and before i knew it, i started creating this guy from it. I found the concept mentioned above and decided to take it in that general direction. I then experimented with…
I meant the shapes in the rubber indeed ;) Also, i'd do the albedo of the floor more clear than the albedo of the ceiling 'or' i will increase the lighting for the floor. I made a small test to explain my feeling about your scene, look at the screenie here, i simply 180° rotate the thing :) I prefer this sight cause the…
So you're rotating the UVs? not the mesh? Due to the way tangent space normal maps work, you cannot just rotate them. You'd need to do some channel swapping and inverting for 90° 180° and 270° rotations see these photoshop actions. from this thread. For anything other than that you'd need to recalculate the normal…
Yessssss, so much better already. Good job! I know it's placeholder and all, but she's got a serious case of the crazy eyes. I'd suggest fixing that up. EDIT: Apollo580, make sure to use a variety of useful, descriptive reference so you can get all the major forms in from every angle. You're missing lats and her ribcage…
I continued a bit more with using the layer's wireframe color. Now the line/textcolor adjusts automatically to get a good contrast. I've also incorporated the ideas from your (Noors) earlier concept. The objects use the same colors, but are drawn with lower opacity (180 vs 255). Because it's wireframe color you can make it…
Rotating in 90 or 180 degrees went perfectly well! However I am having two tiny issues right now I would like to mention. It seems like even though I got the right colours set in Nightshade Blockout for this prop's ID colour map, Quixel isn't applying the colours to the model correctly. Is this an issue with the model, or…