I had typed out a badass reply... with all kinds of helpful stuff... but i'll just get to the meat and potatoes of it. my computer sucks... 1. Your tests are all valid, the work doesn't look lazy. If you're trying to solve a problem, focus on that problem... get the information you need, and move on... sounds like you're…
Hello, been a bit since the last post. The days are turning into: day 1 = learning/research, day 2 = execution. I like to post with progress. @BeardyDan Thanks for the suggestions. I went ahead and added more edges on the door, added a indentation for the handle, and made my own cube map. I will definitely look into the…
My control complaints can really be applied to basically every Wii game though. I love Nintendo and the Wii had some really cool games, but I could never play a game session without having to deal with the Wiimote screwing me in some way (except for games that don't use motion controls.) Maybe it's my setup, maybe not, I'm…
thanks KartoonHead! Make sure you check-in at the hospital. You're jaw isn't supposed to fall off. :poly124: Zbrush was used for its dynamesh operations. The render/textures were done with Vray/dDo and the boolean object were imported from 3dsmax into Zbrush for dynamesh. Thanks Shrike! Once I was done with the dynamesh in…
Take a look at the GoW cave level if you haven't already. This was by far one of the best looking cave levels I'd ever seen in a game. Here's a screenshot, but it doesn't really do the scene much justice. Nevertheless, there's a huge, factory-esque structure in it. You may notice when you play the game how it's constantly…
Me and a friend used it recently when working on a level: Situation: 2 people are working in the same package (adding assets). Person 1 adds 2 assets and uploads it to dropbox. Person 2 in meanwhile added a asset of his own and uploads it 2minutes later -> the assets from person 1 will not be there, because that newer…
Hi guys, we're currently learning about the whole gamma correct pipeline for UE4 and how you should author your textures at 186 grey in Photoshop to give the lighting engine better more physical values to work with so it can absorb and bounce light correctly. I'm referencing these two pages in case anyone is wondering.…
Recently I was in a thread regarding jobs and the art director of studio X sent me a PM saying that my work was good but wasn't sure about my ability to create large environment scenes since this was not evident in my portfolio. I do have experience on with the previous game I was working on but it's still not released so…
Platige Image is an award winning animation studio for creative endeavors specializing in designing CG imagery, 3D animation, and digital
special effects. At Platige, we combine film and advertising work with a strong
passion for art, education, and entertainment. Right now we are looking for: Character Animator Work…
Hello, currently working on portfolio work, it's my first time using UDK, so far i'm quite happy with the results but Id still like to take it a lot further. I've learnt quite a lot since the first time of opening UDK last week but as far as using shaders and lights to their full potential, i feel like Im miles off. I…