Inside the copy/paste pose rollout there is a save/load feature, its the old school floppy disk icon under Copy Collections Drop down. It will allow you save collections of poses and load them into other bipeds in other scenes. To use it, move the time slider to the pose and click the white icon under "pose". To paste a…
I'm always super wary of companies that boast those types of claims, but looking at their curriculum I don't think it's anything that would be particularly good in a game production environment. Four months is not a lot of time, and a novice can progress a lot in four months but I doubt they could progress to a hireable…
https://www.youtube.com/watch?v=HjAMKXDrOM8 Been scratching my head for too long on this one! Advices and crits would be gladly welcomed! Thank you. :D
The studio is making an isometric/dimertic game (my first iso) and was wondering if anybody has some experience with this. The image is actually 3 different states of an object. So, 512/3 = 170.666666666. Is it ok to make the cells 170? Oh, the engine were using is Torque2D in case it matters.