"Is it possible to transfer a Maya (or Blender) rig directly into Unreal using FBX and keep the weighting?" That's kindof my point : by tackling a tiny portion first and taking it all the way down to the finish line (instead of doing a full character), you'll force yourself to run into this kind of question earlier than…
theMap = "metal_478.tif"
theObjs = #()
for i in (getclassinstances bitmaptexture) where (filenamefrompath i.filename) == theMap do (join theObjs (refs.dependentNodes i))
select theObjs
I propose Rexel Workflow when it comes to setting texel density while unwrapping. This workflow is for static images and is camera-dependent. Rexel is the final rendered pixel. Let’s say we have a scene with a vehicle model: an airplane with detailed objects and a few cameras, some distant for an overall view, but some for…
i'll try to found a way to reduse noise i spend 200 minute on render yeah i did connect mask layer to displacement and reduse it through ai range node yeah i did thin out the layer but i need to crank up the density but my pc crash and yes the eyelashes it's been ok i did test in ipr mode but after 3 hours render it's…
You should sculpt or generate a procedural tileable rock normal map that you composite in Blender Compositor or Substance Designer (Maya can't composite an image) then you project the texture as box mapping. The node setup in Blender: You can overlay it with a curvature smooth map to get more color variation on your…
Having some design issues now. I really want to add the cone, but it looks pretty good without it too. The problem is considering -how- it would be afixed to the building in a practical, real life, example. I have been looking at various buildings online, and not coming up with much. Enclosed are 3 shots for comparison.…
I bought a course on udemy but it explained very briefly or not at all what certain components in the code were used for. I then tried a online tutorial on tutorial republic but some things were missing in the code
BTW, if you guys haven't seen these yet (they've been out for a bit): http://www.gamesradar.com/destiny-codes/ Codes to get free emblems, shaders, and grimoire cards
Man love that roll to evade bombs. In our flash coding class, we're actually coding these evading type games. Definitely see myself paying for a mobile version of this.