INDUSTRY GIANTS 2013: Visual Effects, Animation and Game Forum Presented by A Bunch of Short Guys October 19 and 20, 2013 DALLAS/FORT WORTH: 12th annual Industry Giants will be the biggest year to date as A Bunch of Short Guys have teamed up with Big Design and the International Game Developers Association (IGDA) to have…
Hello and Welcome skillful animators of Polycount forums i'm gladly offering the chance to join PlayDotA official Project we are currently looking for animators to do Some Custom Animations for our Workshop Entry in Dota2 and we are also looking for Particle effect and Projectiles Manager. if you feel like the man to do…
Hello everyone, I tried to animate my texture with this tutorial : http://totallysweetredhoodie.blogspot.fr/2013/07/animated-facial-textures-in-maya-and_26.html I’m stuck in part6, I can’t recreate the actions made in maya to 3ds max. I manage to change the offset of my texture thanks to the
attribute holder but not to…
I remember a while ago comming across an application that used goal oriented dynamic animation for bipedal human characters. There was AI involved that allowed the characters to react to impact forces/gravity etc. Anyone remember the site or name of the animation application? Some of the demonstrations were exceptionally…
Just as it says I rig and animate in Maya. I have experience making stuff for both unreal and unity, I can also make rigs that can be used for cinematics. Facial rigging, offsets, deformations, etc. I also have a fairly extensive mocap library for many locomotion animations already at my disposal. I can work within most…
Hey guys, Tuque is looking for some talented people to join our team, to work on a super cool game set in the D&D universe. We are looking for all ranges of skills from junior to senior. If you are looking to join a really fun project at a smaller studio (~30ppl), then hit us up. slide into my DM if you have any questions.…
Hello dear comunity, RECTRUTEMENT DONE! We search new members team to help us develope our Tactical-RPG in a 3D environnent but with an "isometric" camera view. Our game is under the great Unreal Engine 4 (knowledge about it is not required but would be a big plus) ! The remuneration (post-launch) will be in the form of a…
I'm looking for an animator, with experience animating for games. Specifically, FPS games. The job is quite simple: i have some arms setup (model + rig) and a few weapon models. You would be responsible for "attaching" the weapons to the arms setup and animating basic sequences for each weapon. The sequences are the usual:…
Starboard Games is an indie studio comprised of highly professional and friendly people from all over the globe. Each of our departments collaborate extremely well thanks to our transparent feedback system. We love and share our work amongst team members, offer constructive feedback and always striving to improve ourselves…
JavaPrintz Studio is looking to bring on a Lead Animator for our upcoming American Football game. This is a remote location with Skype conferencing. United States Location and timezone preferred. Animator must have: Experience with Unreal Engine and Root Joint system. Knowledge of American Football. (Stances,Techniques,…