Buisness as usual for the animation team really. We've always included those emote animations to the Hero animation set. Now with the 2.0 UI updates, it'll just make it easier for players to access and trigger them :) We're excited about that. No one really uses the /emotes in-game so it'll be nice that we can get some…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
I've been trying to figure this out for awhile now but I just still don't get it. How do people make hairs like these and have it all connected as one continuous mesh? And I'm especially confused on how people make the back of the hair as well, the scalp part I mean.
Leading Southern California game development studio is searching for the best and brightest game developers to share there vision of creating a new experience of entertainment through the power of technology, imagination and innovation. As one of the leading game development studios, they are dedicated to creating high…
We're looking for a Melbourne based 3d Animator to help us out on a year long project. We will require mostly 3rd person organic animations such as walk/run cycles, melee and firearm attacks etc. We will give a set amount of equity and there is potential for a small amount of money pending on our funding efforts (a…
Is there a way to play skeletal mesh animations in viewport without pressing play? Similar to the way you have tree or shrub animations playing in the viewport as you move things around and adjust them in the viewport. Thanks. EDIT: Also I am having this error. Warning Importing skeletal mesh WingAB that dont have a mesh…
Idea: -Player can build their own mesh/monster out of blocks. -These blocks will form a monster of the players creation in various silhouettes. (crossy road example below) think like this, but even more variety, like non huminoid non quadraped creations. Squid, or dragon or random many limbed creatures as well. -I want to…
I recently finished my Game Art degree, and here's the trailer I made for our final year project; Dungeon Town! [ame] https://www.youtube.com/watch?v=nr87pt57_y0[/ame] To this project, I contributed all the rigs & animations, the protagonist armor sets, various props and characters. Website:…
We're a small studio in Colorado working on the Early Access title Industrial Petting, a creature-creating automation game currently on Steam. We're looking for a 3D generalist to make help stylized creatures for future updates, including rigging and animation. Ideal candidate can: Bring their own interpretations of rough…
To keep it breif, I'm trying to create a fighting game with tiny 3d modeled characters. It's a bit of a heavy job, as even though there is only 1 character base (low poly), with 3 different elaborate animation styles, and multiple different cosmetics (which need to be made piece by piece as players can mix and match…