Hey guys, I am kinda new to the polycount boards but have found some great insightful information and plan on sticking around. I have seen a few similar posts on this topic but was looking for some more insight on the transition described in the title. About me: I have a bachelors degree in architecture and currently…
Hi all, I am so excited to play and see the new upcoming game "Watch Dogs". It is set in a futuristic city based off of the real city of Chicago. The game play is that every electronic system can be hacked and the main player has all control from peoples history, ATM bank account and also has the power to cause a whole…
There is no equivalent of Edit Poly modifier in Blender. I am a long-term Max user learning 2.80 as well and unfortunately Blender's curve tools don't come anywhere close to Max's Spline tools. The great thing in Blender though is that you can work with isolated verts and edges in 3D space without connected faces. This is…
The only way to do this is a "scripted plugin" in Maxscript, like my shader. It's about as difficult as it gets in terms of maxscript, hence why our code can be a bit flaky and could do with an overhaul (both me and RJ became much more experienced with maxscript after releasing it). Also, we put so much effort into this…
@sapolini I changed a bit how I do the textures after posting this image. I don't really use anything from nDo2 anymore, since I think it's a bit pointless, especially when I do some shading on the polypaint and stuff. If I did, I think that the occlusion would be the only useful one. To bake an Object Space Normal Map you…
Finally some time to resume (possibly expand) this personal project. Since last post, i managed to add only a few bits : an exterior background terrain, and volumetrics. The mountains are made using procedurals and displace in Blender, and a script called 'Eroder' .. erosion simulation is really important for terrains not…
Yeah editing the maya ascii wont work as maya will just make new empty uv sets. One thing I would say is if you can talk to your programmer and see if they can tweak the exporter to say grab the first three uv sets and use that or export that. Anywho a workaround I think might work is something like: Duplicate your model…
Ok, icky fix, but it works. It was in the first place I looked, it just seemed like it was a bad idea. There are 26 named commands that get treated special and have their default hotkeys listed in menus, such as "File>New Ctrl-N" in Maya 2012. These are the hotkeys that will revert back to default behavior if you have…
My Wires are not exeptionals ! I have applied one smoothgroup to all model's polys and I have chamfered every borders. Moreover, I have created some extra slices for the vertex paint in UDK. I think that will be a good deal to have more vertices but a nice smooth look. I will post an exemple later. The goal is to have less…