Never happened to me before but it seems that whenever I save my script and when I run it it doesn't actually run the latest version I saved but rather it loads the script as it was half a minute ago or so. Yesterday I bought an SSD and installed Maya on it. Any chance it is sort of SSD related(Yea I know its stupid but…
Hi, I'm looking for a script that I'm hoping shouldn't be too complicated. Basically, all I need is the ability to specify an output folder, and then run the script which will automatically apply the desired name. So for example I would want to specify the output folder as 'exports' and the default saved file name to be…
I've read on this forum a while ago that somebody was using a Max script or plugin that could calculate what % of your UV layout is unused space. I have been searching this forum and can't find it anywhere Can anybody tell me what this script or plugin is called?
(UPDATE, created planes need not be segmented) over the years i think of things that would make handy scripts to help my work flow. and since i know nothing about maxscript and am too lazy to learn, i come here and ask some nice polycount scripters to help me out and make them. its suprising that usualy they jump at the…
i don't know much about mel scripting and i'm trying to figure it out. i have a few custom buttons but what i want to do now is create a button that essentially checks to see if a material named "Xray" exists and if it does to apply it to the currently selected object. even nicer would be if i hit the same button and it…
1. A script that converts a texture file node to a .psd node. 2. A script that randomizes selected uv shells position constrained to u or v and with a min/max distance range.
i do get mad! i cant find the script anymore where there is shortkey for connect cut bridge etc on shortcut "c" content aware depending on edit mode and or selection of 1 edge or two edges or to vertecies etc.. can someon provide the script or the link or the source!?
Eh, depends what you're exporting to but a fully fledged plugin might be a better option than a script. There's a full wiki for the plugin SDK, too, rather than a dodgy pdf for scripting. I wrote an SMD exporter (for the Source engine) and because it's a script it's really slow for larger meshes. A plugin would be waaay…
Hello.
I have question. I used script on my IK controller and now I want to delete or edit already existing button that I added by that script. How I can do that?