Well,i'll explain precisely. Between blender and Pes6 there is a tool which converts SEF(a blender format) to BIN(a pes format).Its called SIE(stadium importer/exporter). Blender doesnt has the SEF export feature by default,its added by python scripts. Those python scripts work only till version 2.49b,after that one,u can…
@Celosia No worries, you don't sound pretentious at all. You're quite right and I agree, it's not an add-on one bit, it's my fault that I called it an add-on by mistake in this thread. And if you refer back to the blender artists page you'll see that it's not posted in blender's released scripts and theme but in blender's…
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Thanks Eric . I have company license . Just haven't updated it since 23 . So accustomed to 3dmax being ancient dinosaur I stopped to pay attention but this new feature makes me curious . Hoped somebody already tested it and save me precious C drive space . Gemini says there is a script that allows to copy /paste in between…
There are several scripts/macros to do just that. Try this one http://www.hazardbrush.xyz/2015/06/new-zscript-copy-paste-visible-subtools.html Hopefully this feature will be added to Zscenemanager soon.
I haven't checked out the video (I don't have the 13 min to spare sorry) but I can kind of help you with some pointers about maxscript. You can trigger another script with the "fileIn" command. You can package your scripts up in a .mzp fiile which is just a renamed zip. With a little work and research you can get a .mzp…
Ha! I always finish up a script when I see that there is one already made. Well here goes: http://dl.dropbox.com/u/2904948/Tools/Martinez_Macro_DistanceSelect.mcr I took a look at the Codfolio script and it works the exact same way, simple distance check. The only difference is that his has a dialog box and a snazzy…
You know, I tried this zscript, and it takes a while to run each time - instead I've found to make my own startup script by setting the values for brushes I actually use m, and it runs much faster.
http://www.creativecrash.com/maya/script/zhcg_polytools--3 look this scrpt under Regularize / Circlelize Line / and in the options active the checkBox Even