Hellllllo, I'm going to do my best to get some kick ass weapons made for this contest. I'm going to attempt to create a weapon set of axes - Titan Axe Set. 3 axes in total; double axe, dane axe and a halberd. Maybe even a hatchet if I have enough time. As per the rules i'll be keeping separate wip threads per weapon.…
Sometimes a human is the most terrible monster. Genres and target audience Genre: Survival horror action. Target audience: 17+ Features (as compared to the original game): 1. A completely different story, with possibility of non-linear passage inside locations. 2. New characters, enemies, weapons 3. Deep immersion into…
I wanted to ask if weapons will ever be constrained to teams like helms, it seems odd to encourage emblem incorporation but then make the items/weapons accessible to both sides. As cool as this weapon is, Agatha is going to look kinda bizarre rocking it, no? A: as in uzziels post, were allowing themes/design influences to…
I have to politely disagree, though it is purely a matter of opinion on my part -- I'm not a hard surface guy. I carried weapons in the military in all kinds of environments, and the typical "wear and tear" you see in game art tends to be absolutely unrealistic. People who use weapons take care of their weapons, they…
Hey guys, I'm working on a first person red dot sight and I want this laser effect to really pop. I'm working in Unreal, and I have a camera and a weapon sight attached to it. The camera is free to move about the world and look in any orientation with the weapon following it. I've got some subtle movement of the weapon in…
Yeah, basically my workflow is: Concept / Research: For weapons that arent 1:1 realistic. Example would be the flamethrower, which is inspired by the LPO50; however the LPO has a fuel backpack, we needed a canister/ammo based flamethrower. So I came up with a few designs in max. I dont get concept art so its really just…
This might help with your layout questions http://wiki.polycount.com/wiki/Texture_Coordinates#UV_Tutorials_.26_Threads Weapons generally use their own dedicated textures. This gives you more flexibility in adding more weapons, and with other characters using the same weapons. You don't want to have to load any textures you…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Our latest weapon concepts based on previous blockouts. The main focus of this iteration was acheiving style coherency of the designs and their features with the rest of the game. Edu also took it upon himself to explore moving parts and features to give the weapon a more mechanical feel which worked really well! Credits:…
Hi all. During my career I made a lot of weapns, but not a single M4, so I decided to fix this and make one:) To be honest M4 turned to be one of the most difficult weapons to make b/c it's completely asymmetrical, but I love challenges:) There is still a lot of work ahead, so advices and critics are welcomed