Does anybody know how to set your lights in Maya so that their position is relative to the camera's view? basically I've got a simple character view with two spotlights, 1 in front 1 in back, and a couple point lights. What I'd like to do is parent the spotlights to the camera so that when I rotate the camera and change…
Adult: get your parents & permission to view. NC17 rating. Well time for the looking game to be made then, look over here, look over there, 5% increase in viewing clarity. I can see it now... Aye the thread got traction, people like animals more than i thought and simple games seem to be a win. (incoming flood of simple…
Use side view for height and depth and front view for width, 3/4 for transition between front and side + additional depth information which was not available from side view this way you wont have such discrepancy.You can look for movie in which he turn his head 90 degree front to side or vise versa + you get same age same…
11k is a more than fine number with a lot of upwards room , what is more important is showing a first person view and making sure it looks flawless from that point of view if you want to make a first person view weapon - that curved magazine ejection lever should have more sides tho,that will looks very messy, and the area…
Hello! The face is better now. I like her legs on the front view. I think you might make her neck smoother too, the sternocleidos are too apparent for this character. I also did a paint over, which you must take it very carefully since I'm far from being a pro. Put it on top of your current image to see if any of these…
Thanks, Thatscrawnykid! You're not the first one to compare it with Rankin. ;) Good luck to you too in case you participate or still have something to finish/submit! :) I consider the indoor area done, just started a quick outdoor view to give it a better shape. Below are four WIP screenshots. I'm not going to go into…
first off fix them eyes. the shape is entirely wrong and its too flat. remember that the eyelids WRAP around the eyeball, right now, im not seeing that. also theres a lack of eye depth. your eyes are on a region that is modeled too flat. when i look at the side view, i should be able to see the profile of the eye ball, in…
A decent monitor calibrated with a decent colorimeter is a must. But as Frosty notes, if your target audience for your product is games, you should be viewing it on the same equipment they will. A 24" Dell or comparable monitor and an Eye-one Display2 colorimeter will give you a viewing environment that is better in color…
the only recommendation I'm going to make right now is that you don't need your reference planes centered and crossed like that. I used to do it that way but found that it quickly became annoying and got in the way of my actual modeling and or viewing the entire ref quickly. since you're only really using those for when…
Yea the shoulders/arms are further out than they should be (causes that wide space under both arm pits). In the front view the length from the knees to the foot seem shorter than the view from the side profile. You might need to scale the vertices (in the front view) under the knee in towards each other a bit. The vertices…