Pffffiew So you want to make 4 AAA games at the same time with just a bunch of guys? Not trying to look down on this. Just saying it sounds a bit unrealistic... Why not focus on a very simple idea and make it kickass? There are great studio and indie games doing that. 'Climb on a giant boss and find it's weak spot', 'stack…
games are art if art is entertainment. art based on games can be art. But it usually sucks, like movies based on games. The john carmack cardboard model is art because it comes from a game but also has meaning, tells a story, and sums up a genre or epoch and movement in time. Just put it in a glass box in a studio at full…
Looking at Unreal Editor's material editor they make sure that the sum of the blue channel is always 1. The other channels don't seem to matter as much. So if you have 0.5 of the detail normal map's blue channel you would have to take 0.5 for the normal.. normal map's blue channel. In UE3 they vary it.. sometimes they zero…
Don't hve time off for x-mas this year and it's also in the weekend But I expect the usual festivities which I can pretty much sum up as eating and drinking until my pants don't fit. We in the Netherlands don't do the presents thing for x-mas because we celebrate Sinterklaas (Saint Nicolas) on December 5th. He's a bit like…
WAHH! You guys are amazing! Polycount has always been good to me but that hits me right in the feels. To clarify the piece on the right is the resulting back and the topo was needed for a bend deformer so I could do this. @Bek, your gif sums it up nicely. @SonicBlue, I'm speechless, that's way above and beyond and…
Yeah a quad is made of 2 triangles, and there are 2 ways the inner edge, or inner triangulation can be made. Often enough artists, especially beginners forget about this or don't care enough. What can happen is, jaggy silhouettes and all kinds of bad shading errors just because of the invisible triangulation. The bad…
Definitely, Agree with this 100% appreciate this extra important addition to this post, I really hope students read this as I think personally its what a lot of them need to read and understand going into this industry. I believe understanding how to get people to look at your work and people to see your stuff is…
Don't want to fire up the heat here, but Ace-Angel pretty much summed up the public opinion voiced on forums. If that's all based on facts is on a different page, but it's what most die-hard fans think. The fact that EA high-ups don't seem to read/reply/act upon these is still really frustrating. Often enough I figure the…
Just watched it yesterday.. Very very meh to be honest. The first half of the movie was great and I was enjoying it(not sure how to feel about the new peter parker, he seems to twillighthy tbh :\ Instead of being a proper nerd, he is more this "cutesy hipster liky awkward" nerd instead) however the last half the movie lost…
Well first off, great work and as for crits, all the previous posters summed it up. From my point of view, I was thinking the links you have for 3D and 2D are too close to each other on the main page (top left corner under the Portfolio link). I would space them out, maybe center them under the Portfolio - About - Contact…