a small update from me: just wanted to share that i am moving back to arizona this october to be near my family and home state. i was hired on at cheyenne mountain as a 3d artist and will be contributing to the upcoming stargate mmo. i really enjoyed my time at iron lore and hold the studio in the highest of regards; they…
Hi all, Last weekend I tried out some different texture acquisition processes with the intent of creating more realistic looking models, especially thin objects. It needs refining but here are some initial results I'm encouraged by: https://www.artstation.com/artwork/XB12kD https://youtu.be/wOX9k1ZhojQ
I don't know. Is there any better solution to an online repository for media? SVN seems kind of bloated for this stuff. I was thinking Git but the whole inheritance thing makes it worse. I'm asking for others' experience here.
We're currently looking for Modelers/Environmental Artists that will help us create high quality models that align to the overall vision of the game. Our team is built from people who are passionate about the gaming industry - this isn't just a hobby for us, it's a lifestyle. If you're serious about working on this cool…
UE4 - 3D Generalist Visual Purple designs and builds the next generation of training. Realistic and engaging storylines form the backbone of our training simulations. Replicating real world experiences and creative simulation design, resulting in cost effective custom training and education solutions. Using Unreal Engine…
Lead Animator Double
Fine Productions is currently looking for a highly experiencedLead Animator for
its San Francisco development studio. The primary job responsibilities include the creation of in-game animations
and cinematics that convey charm and personality as well as managing a team of
animators. The ideal candidate…
Kabam is revolutionizing the video games industry by improving how gamers access and pay for their entertainment. Based in San Francisco with offices in Austin, Beijing, Berlin, Luxembourg and Vancouver, Kabam is the #1 company developing core games for mobile devices, the Web and social networks. Kabam delivers deep…
That's not what Matt and Whargoul are saying, as I understand it. In your example, the character is getting skylight everywhere (not just where the sun isn't shining), so it should get the AO everywhere as part of that light source. The skylight is "ambient." Since the AO is affecting the entire character all the time, you…
Hi I'm having some difficulty setting up SSS in Unreal, so it would be great if someone could help me with this. I've learnt through a tutor, and trial and error, that I need to export the SSS I've set up on my character in Substance Painter using Unreal Engine SSS (packed), which combines it with the Albedo/Diffuse in the…