What do you mean with Edit Normals? When i Set the SGs from UV Shells, it will be the same. And i always set my SGs from UV Shells. Ok then Show me your result with 1 UV Shell :P Edit: Custom Normals? Hm good to know ^^ Which buttons are you using in the Edit Normals modifier to get the Normals Green ? ^^
A lot of this great, older stuff we have in museums, and that we call "art" without question were commissioned pieces either to sell religion, portray the status of the person painted, or sell patriotism. I mean it seems kind of strange to label games (or the art within games) as less of an artistic achievement just…
Hi Friends. I try to stitch some UV edges via maxscript but it doesn't get me the same result like when i do it via the stitch dialog. Here is an example picture which shoes the problem. One shell is scaled a bit and via bias 0.0 in the stitch dialog the shell is scaled down to the target shell and all is 100% fine. BUT…
Well Worldspace normals aren't widely supported in game engines, not in UDK or Unity, I'm not sure about CE3 personally. But in that example you show, you have the UV shells seperated but all the edges softened/in the same smoothing group. If you harden those edges each shell will look like the center shell in the…
also related to the topic would be this whitepaper from last years siggraph. http://www2.disney.co.uk/cms_res/blackrockstudio/pdf/Foliage_Rendering_in_Pure.pdf actually stuff like grass rendering should not be artists job, other than making the textures ;) the shell-fur stuff can be done in code efficiently as well,…
Hi, we're looking for a 3D environment artist(modeling; texturing has to be done SubstancePainter) for our animated short/TV-special 'Blood&Clay'. Our 'core' assets are scanned miniatures and we use real-life scans for background assets as well. Look and feel of your work has to blend in. https://bloodandclay.com/bnc.php…
Looks like the shells might have a very uniform roughness, the tarnished areas seem to reflect about as much light as the clean areas. This shell is a good example of tarnished brass. You also have a grunge tiling across the shells that noticeably repeats several times, would be better to replace that with a procedural…