Hi, interesting project! I would recommend to reduce the scope as much as possible and to focus on getting a corner or a room up to the quality you aim for. Once happy with it, you can still expand scope, applying the learnings and assets created. Could even use stock assets as filler props, stand-ins or as a quality…
Hey guys, i was writing to do a little self promotion and perhaps get a few votes here to help get this game i worked on published on Steam. Its called "Forced" its a gladiator style arena coop game! http://steamcommunity.com/sharedfiles/filedetails/?id=92915870 I worked on it for the last few months to help make the game…
I enjoy flipped normals (even though they have a focus on character creation) I use reference and a lot of other peoples concepts as a starting point; I just merge different ideas from each and focused on hard surface read material on subjects like mechanical engineering. But, each project I work on there is probably a…
Hi there, Been lurking around here for a lot of time and I'm starting to be addicted to the #model_design irc chan Actually I'm Studying Computer Graphics in Nice (France) and I'm planning to turn pro (I really hope ) in the next three years. So please help me with your crits So this a work I'm doing for a new emergent…
Hello everyone! I'm not sure if I'm creating this topic in the right place, but this site looks like exactly what I need! I did some low poly 3D back in Uni, but was ultimately convinced "I can't use this" and have been scared to learn it properly so abandoned it. No more!! I'm getting over demons and ready to head face…
Going back to this again. Doing all all my bakes in Substance Painter/Marmoset Toolbag 3 and everything looks cool everywhere until i try it inside Maya or Max and it get's these small x shaped artifacts. Now i know it's because i didn't triangulate before baking. Question is - is there a way to fix it in Maya/Max (Like…
Hello everyone! I'll start off with a personal bit: My name is Wouter Kroon, otherwise known as Shockwave or Shockwave9001. I'm a 24 year old guy from the Netherlands. As of now, I am merely a hobbyist digital 2D firearms designer. I've been doing exactly that since early 2011, but it's time for a change. I am developing…
What Are You Working On? AlecMoody alexrc model alibaba17 Benefix model BuenoNatalina CaesarAlbertus model chemotoledo Cherrrrrrrlin Christian_H Curlscurly danipanteez danpaz3d Dawnson FappaR frmdbl FULGORE Gantork Goeddy guillen i know karate ILmaTeR Jakub Jerohart JohnnyH Johnnynapalmsc Jose.D josh_lynch karytsukino…
I don't normally post up things like this, but I want everyone to know what's going on so you don't think we've abandoned you. :) I'm taking a vacation with my wife and will be unavailable from the point of this thread being posted (3:00 PM / 15:00) until late Sunday evening (9:00 PM / 21:00) Eastern Standard Time, at…