Hi Okorynal Tiling is by far the most difficult bit of all. I'll try to explain as precisely as I can though. So after you baked the scan on a low poly plane you get a very big texture such as this Select an area that will be your base, as a rule of thumb I try to select the biggest square I can draw Copy both the selected…
Texture projection method The main method of creating texture using AI is to project the generated image onto the model from several angles. Important This technique does not exclude a person from working on textures. AI is a tool that speeds up the process, not completely automated. Also, when working on textures, work in…
I go for the baked masks approach nowadays. You can see some examples here https://www.artstation.com/artwork/PmAeJo https://youtu.be/KvdMY6XTVF8 (33 mins mark)
dtschultz,soulstice, Kewop Decam - thank guys! Stromberg90 - added a rim ligth in this update! ;) The new marmoset is awesome!!! Snader, Slum - thank you for the suggestions on the chain itself. This is something that ive asked a few people and it boiled down to just model the stuff, specially since its next gen. Animating…
Nice! Here's some crit; 1) The corners of the hexagons all touch in your reference, but in your material, they're separated. You probably want to reduce the size of the bevel. 2) I'd reduce the height of the bricks. 3) Your material needs more colour variation, unless they're meant to be new. Notice on your reference the…
Dear Sir/ Madam, My name is Mark Verkerk and I am a freelance 3D game artist, currently looking for new freelance job opportunities. I am a dutch artist with 2+ years experience in the game industry. I have worked on 2 shipped titles. More information about me can be found in my CV. For my portfolio you can simply refer to…
Would love insights on the size of the teams you are working with and how it affected your approach to leadership. I was the lead for a small team of five artists ( three with less than a year of industry experience, one with 12+, and myself with eight). I wasn't originally the lead and it constantly felt like I was…
Hi I would like to show the modelI did for the mass effect contest that took place in cghub. C&C are always welcome Beauty Shot Construction Shot Textures
I've always been fascinated with the Ma.K universe but never had a chance to build a real thing. So this is my own little CG tribute. The Lunadiver, Fireball and Prowler models are straightforward low poly models with baked normal maps. Textured in Substance Painter. Baked in Marmoset Toolbag. The wreck is based on simple…
Just a few quick suggestions for you before I go to bed: - selectively mask off areas and do edge loop subdivisions to detail localised areas (eg, face can always do with a higher subdivision than, say, the inner thigh. - for hard edges, I usually try laying down your main bulk, then growing out the mass on the sides of…