Why don't you just show the lowpoly wireframe? (At least I don't see it...) That will make giving suggestions a bit easier. :) ~7k for an object like this seems a bit high, all depends its importance in the scene of course, but mostly I think the issue is seeing the lowpoly, and finding areas where your extra polygons…
no no, the lowpoly is staying the same. I'm only subdividing it to use in the baking process. By adding a few subdivisions the UV doesn't change at all, but the subdivided lowpoly does resemble the highpoly a lot more in the curved area, thus removing the curve problems i was having at the start. So don't worry, the…
I'm sure not everyone has the same workflow but the lowpoly I start with in zbrush is a zsphere of a dynamesh sphere for characters, and a cube in Max for a mechanical model. The game lowpoly is a retopoed version of the finished highpoly. If that mesh looks like crap then I'm really in trouble! I think you are missing a…
haha, funny thing is that it seems like lowbudget studios on wii and ds (but not exclusively) usually end up with that kind of people, since "obviously" lowpoly is easier to make better looking. Seing alot of the lowpoly stuff on here, it makes me realize ds and wii games should look way better than they do :( but its the…
well, if you feel insecure about deformation, why dont you experiment first? eg build just a simple dummy leg, rig it, and see how it deforms. as a next step apply your gained knowledge onto a more complex model. take a look in the lowpoly section. lowpolys are lots of fun and can be build in just some hours.
Since I lack a woman and a face dedicated piece in my portfolio this seemed like the obvious choice ^^ This is being done at school and I've spent a week of half time so far on the project, with two more weeks to go. I've basically finished the sculpt and polypaint and I'm almost done retopping to lowpoly. The hair is…
Looking nice, and also like a living hell retopping all that. you can probably dynamesh a lot of stuff together though, like spikes n stuff dosnt have to be its own mesh. but I dunno, honestly its probably better to just finish the lowpoly. you can always bake a highmap for the real lowpoly too.
Okay so how do you go around doing that because i have found it easier to make a lowpoly take it into zBrush and create bumps and scratches and so on in there. But would you make like a prop so you create the highpoly barrel in Maya or 3Ds Max, and then create a lowpoly version of that and then take it into zBrush and…
Thats not really how you do it while the lowpoly is supposed to be one mesh in your case, the highpopy doesnt have to be one. If you use your merged mesh just for retopo then it doesnt need all the details, just the bigger shapes. After retopo you bake the details from you multi mesh highpoly into the normalmap of your…
Hi, Maybe the low needs more work on smoothing groups ? more sharp edges, easy to miss. Just happened to me , that i paid close attention to the smoothing of hipoly , and missed some important sharp edges on the lowpoly affecting the baked map. The gradients in the square-ring in top right of map could come from bad…