- in the first image my eye is drawn to the chimney because it’s the most colorful and saturated thing in the scene, and everything else is flat and mute. The lighting is flat and it’s all in a neutral tonal range, nothing stands out as a focal point or point of interest. - the car angle is too straight on, and creates…
I'm having a problem in ZBrush 4r5. I've exported a flat plane out of 3ds max 2013 using GOZ. The plane imports fine, I can draw on it with a single brush no problem. However, when I use wrap mode, it looks like the brush is sampling like crazy. I turn on wrap mode: Now it goes crazy when I try to paint: Any ideas on why…
Hey everyone, just working on a building at the moment and need some crit/advice on a few things to take it in the right direction. The upper windows I'm a bit confused as to how I should do them, shall I just grab some window textures and make them fit in or should I put together a quick hi-poly window frame for a normal…
I agree, the harsh lighting (the shadows, actually) kills it and makes it look really really cg and bland. It's hard to really dig into the texturing work with that lighting. Edit: Played with levels and curves, check it out: Now that's probably too blown out (ie, not enough contrast), but I would try to coax some more…
Hey there! Its looking pretty nice! What I would really focus on is trying to nail the materials and lighting so everything pops just like the concept. The concept has more dark shadowed areas than in your scene. I would make the blue ceiling light much more dramatic and reduce the flat ambient lighting. Also making the…
Glad to hear things are looking better. I think Auto Tangent is the one you want. Flat Tangent sets all keys to flat, and you end up with a stepping effect in the slopes and that would look like jitters, Flat tangent is good for holds and contacts but for transit poses it actually breaks things. KyleG's advice is great,…
@Obscura It makes perfect sense what you said now. I made a test with a completely flat cube. on the left side there was a "whole" mesh, with symetry applied. On the right, only half of the model i sent to bake. No seams, no issues at all. I guess there is no imprecision or chance of the normals bending in the case of a…
Thanks for your feedback. I will add some shadow to the ground with photoshops, it does look kind of flat. Yeah some of the props are redundant now, i will clean them up if i use the scene again. For the jets i want to try and replicate the pose when i play AC6 when using the thruster to dash short distances and not…
Thanks for the feedback guys! I think I definitely fell into the trap of doing too much work on the head sculpt without getting the forms down. As soon as you mentioned the face being a bit too flat it was incredibly obvious to me, I think I'm still learning how to properly assess my work. I've stared at this model a lot…
Hi there! Well I'm no expert but from looking at this so far I'll try and offer a little crit from my perspective. :) Do they offer life drawing classes on your course? I find they really do help! At the moment I'd say the legs and hands look pretty cool. The chest and his shoulders look out of proportion though. Also I'd…