Nice progresses :-B @Its0urFate I agree, some large to medium details would help to give the wood some directionality and break up the now empty areas. I got around to continue with the market stand. I chose to just model away and then map the faces to flat colors, a workflow I recently picked up from Alex_J's project.…
Hi guys. I'm a Unity noob, and a general coding noob, but I'm trying to jump into it. I'm trying to make this top down strategy game where you can switch between units and move with the arrow keys and mouse. The issue I'm running into is that when the player runs into the mouse it starts flipping around, which makes sense.…
Yes, all these u have mentioned have existed in games but innovation does not always have to be something completely new. Brillant innovation also could be taking something in existence and spinning something fresh and interesting with it. As for u mentioning boring,that isn't a fact. This is supposed to be an online game.…
Hey everyone, I'm looking for feedback about my Artstation post / Gumroad first post / Fab first post, free download. Here is the link to the page: https://www.artstation.com/artwork/rlqQzO It's a photogrammetry scan I made using my phone and then the traditional software. Please let me know what you think. 0 reactions on…
[ QUOTE ] #1 thing to watch out for is socket 754 vs 939. Dont buy 754 boards or cpus! You might find a very good deal on 754's but thats because they are the lower-grade 64's. Its like the difference between buying a Celeron and a true Pentium. Avoid 754s [/ QUOTE ] Actually the only difference between 754 and 939 is the…
I added my new animetree at my UTfamilyInfo_Mario. But When I start the scripting I have this (also a lot of unresolved error) defaultproperties { FamilyID="Marios" Faction="Mario" CharacterMesh=SkeletalMesh'Character.Mario' //Body and head materials swapped here on purpose until the mesh is redone…
in python import maya.cmds as mc # select object or face b = mc.ls(sl=1)[0].split("[")[0] # remember a token for comparison below mc.hyperShade(smn=1) # that will select the shader s = mc.ls(sl=1)[0] # remember the selected shader sg = mc.listConnections(s+".oc", s=0, d=1)[0] # figure out the shading group # select the…
Is the goal to have 3-4 individual channels that each control separate properties? It's been a while since I've looked into the vertex painting tools. If it doesn't give you individual access to each channel, then I imagine you could instead paint 3 individual B&W CAV maps (named R,G, and B ), combine these lookup nodes…
I really like number 1, 5 and 6 for the pose (5 my absolute fave tho) As for the model I think C would look the best when you finish the hair. I think A and B are tooo much colored in the face (when comparing to the others especially as red is really a strong color). Maybe do only the eyes & mouth red not the whole / part…