All right, so the last animator I found didn't quite pan out as well as I'd hoped, so I'm looking for another animator again and I'm putting up some requirements this time. If you're interested in this contract, please e-mail me at torque_mod@surrogateinteractive.com *Must work with 3D Studio Max 8 *Must have…
Is the highlighted item a *separate* Armature object or a *bone* within the characters Armature? If it is, try this; 1) POSE mode: create a 'reset' pose for the character and place the cursor where the weapon should be (snap to 'weapon_mount' for example) 2) POSE/EDIT mode: once reset snap the weapon to that location…
I had found one of these at a rare and antique gun store recently, and I really wanted to model it. I was able to get the complete weapon modeled and textured over the course of 6 days straight working a couple of hours every evening. The only game I remember seeing one of these was the first Call of Duty: Black Ops. The…
Uhh I am really not sure, but if I remember correctly from the days back then when I was still working on a Q3 mod, it is used for the first person weapon (change) animation. In other words: the weapon is attached to the weapon tag, and when you change the weapon the hand animation moves the tag so that the weapon…
Hellllllo, I'm going to do my best to get some kick ass weapons made for this contest. I'm going to attempt to create a weapon set of axes - Titan Axe Set. 3 axes in total; double axe, dane axe and a halberd. Maybe even a hatchet if I have enough time. As per the rules i'll be keeping separate wip threads per weapon.…
Sometimes a human is the most terrible monster. Genres and target audience Genre: Survival horror action. Target audience: 17+ Features (as compared to the original game): 1. A completely different story, with possibility of non-linear passage inside locations. 2. New characters, enemies, weapons 3. Deep immersion into…
I wanted to ask if weapons will ever be constrained to teams like helms, it seems odd to encourage emblem incorporation but then make the items/weapons accessible to both sides. As cool as this weapon is, Agatha is going to look kinda bizarre rocking it, no? A: as in uzziels post, were allowing themes/design influences to…
I have to politely disagree, though it is purely a matter of opinion on my part -- I'm not a hard surface guy. I carried weapons in the military in all kinds of environments, and the typical "wear and tear" you see in game art tends to be absolutely unrealistic. People who use weapons take care of their weapons, they…
Hey guys, I'm working on a first person red dot sight and I want this laser effect to really pop. I'm working in Unreal, and I have a camera and a weapon sight attached to it. The camera is free to move about the world and look in any orientation with the weapon following it. I've got some subtle movement of the weapon in…
Yeah, basically my workflow is: Concept / Research: For weapons that arent 1:1 realistic. Example would be the flamethrower, which is inspired by the LPO50; however the LPO has a fuel backpack, we needed a canister/ammo based flamethrower. So I came up with a few designs in max. I dont get concept art so its really just…