Look at this thread: http://polycount.com/discussion/187512/recently-hired-in-aaa-show-us-your-portfolio Even if none of the art from Nintendo, SEGA etc don't officially exist on Artstation, why not be the first to do it? You don't have to wait on these companies to tell you what to do. Be the first to take iniatiave and…
I gotta admit man, when I first saw this I thought this was like some anime whatever character stuff. But then I followed this for a while and Im seeing the amount of work and style going into this project. Im definetly digging it alot. And im talking the technical aspects of what your doing (getting your game running!)…
Broken: yeah i defenatly fix a proper presantation before it goes in the folio. this was more to get some crits on the materails. The textures are 1024^2. i thought it would be generous for a prop. i think its blurry partly cuz i painted it that way. maybe i should make it sharper... anywyas thanks! MGM: are you sure? i…
jddg5wa and TerryMosier: Thanks so much! Eliteabix: Thanks for pushing me to make the silhouette better. You're totally right, it's too symmetrical and kinda boring. I hope this next sketch over I did solves that problem some what. And the huge bamboo cutout is an amazing idea! thanks! DWalker: haha oh man! that gave me…
@LMP: thanks for that link, it really helps. About the materials I'm always afraid that making the variation layers too high might result in the texture looking silly, guess I'll see what I can salvage on my current stuff and be a bit bolder from now on. (funnily enough I went and cranked up the visibility of the skin…
@Texelion: Thanks! I've worked a bit more on the face today. I'm not 100% satisfied with it yet, but I think it's already closer to the original concept. What do you think? @DWalker: Thanks for your critique! You're right, the transition was weird. I made some modifications, I think it works better now. @Lavitz: Thank you…
Thanks for the comments guys! @Cap: Thanks for pointing that out, should be fixed now. Yeah I agree about the realistic pieces, I do have some that I did while working at Raven unfortunately cant show them yet. :/ Need to so some more personal stuff. @Cholden: Good point, I'll play around with it a bit. Thanks Chris!…
Thanks for the comments. @DWalker: Cheers for the advice. I've done just that, but I don't think you can see it in the screenshots below (I will post better pics in the future) Another little update: - Changed the windows - Changed the fountain - Changed the ground textures - Adjusted the textures for holographic signs…
Wow. Just read all the feedback. Thanks a whole bunch people. I seriously cant express how thankfull I am. Mossbros: I have to confess, Most of them have a bunch of time spent on them. I used to do speedpaints more last year but I got the advice to really sit down and push rendering. I got some 2h from a few days ago…
Thanks a lot guys! DWalker - Yeah it is a bit thicker, dang! I will also leave the wheel deformation until after baking ;) Slave_Zero - I had the top areas that detach in the ref images as separate subtools so that I could go in after and detail them. There are a few that I will need to rework if I want to do the innards…