Dear Sir/ Madam, My name is Mark Verkerk and I am a freelance 3D game artist, currently looking for new freelance job opportunities. I am a dutch artist with 2+ years experience in the game industry. I have worked on 2 shipped titles. More information about me can be found in my CV. For my portfolio you can simply refer to…
Hi! For official information, look for the documentation: Paint Vertex Colors Tool According to that article, it's possible to store vertex color on nanite-enabled assets, however it's not possible to have unique vertex color per nanite-enabled instance. So you could store some information/ masks in vertex color and do…
Would love insights on the size of the teams you are working with and how it affected your approach to leadership. I was the lead for a small team of five artists ( three with less than a year of industry experience, one with 12+, and myself with eight). I wasn't originally the lead and it constantly felt like I was…
Hi I would like to show the modelI did for the mass effect contest that took place in cghub. C&C are always welcome Beauty Shot Construction Shot Textures
I've always been fascinated with the Ma.K universe but never had a chance to build a real thing. So this is my own little CG tribute.The Lunadiver, Fireball and Prowler models are straightforward low poly models with baked normal maps. Textured in Substance Painter. Baked in Marmoset Toolbag.The wreck is based on simple…
Just a few quick suggestions for you before I go to bed: - selectively mask off areas and do edge loop subdivisions to detail localised areas (eg, face can always do with a higher subdivision than, say, the inner thigh. - for hard edges, I usually try laying down your main bulk, then growing out the mass on the sides of…
Hey all, Any ideas on how to get tread marks on surface (deform) ? Not looking for the old school Pflow or texture based methods as that is what I come across during research.
Hey guys, been awhile but I've started on a new piece. This environment is based on a concept art from the Mass Effect art book that I don't believe was used in the final game. Here's the image: And here is my gray block. Current state to date:
Hello everyone. I'm just wondering if there are any good tutorials for the Quixel suite out there, I have checked out the wiki but as good as it is to get going with it, it kinda lacks in some areas. For instance I have a problem with masks and been scouring the Internet for tutorials or similar in that department but they…