Thank God, I was able to contribute 3D modeling for 2 Disneyland Shanghai parade floats. More surprisingly, they are original designs of my old highschool drama teacher's husband who I didn't think I'd be working with that soon, lol. Small, small world as they've said multiple times. Only allowed to show the public images…
I've also been wrestling with this for a while. In instances where floating geometry sits on top or intersects with underlying meshes, what is the best way to ensure clean bakes. Increase/inflate the default bake cage size? Create a custom cage and only back on the inside of the cage? Here is my upper body piece. You can…
This is the one for ambient specular? Hard to say how bright it is. Looks like a refactored Smith GGX? Could work. You can experiment, maybe even try a regular Smith-Schlick float a = 1.0f / sqrt(0.78539816f * roughness + 1.57079632f); // square "roughness" if you need to :P float G = 1.0f / (NoL * (1.0 - a) + a) * (NoV *…
I saw this topic coming up from time to time, and today I got involved with one of them so I decided to just make a writeup about how to approach this effect using Unreal Engine: References: https://www.youtube.com/watch?v=Ld_peIKWE3A https://videohive.net/item/abstract-surface-of-moving-cubes/18266215…
Welcome! It's looking good, I really like the concept nicely done! a.) I see a lot of welded mesh, which chunks up the tri count. Make sure to count tris because polys can have many triangles and at the end of the day most engines are counting tris. It depends on what engine and workflow you are doing but quite a few…
Finaly found some time to work on the rifle again, guess i am pretty much done with the highpoly, maybe some tweaks here and there, but no more big changes. This is the first time i am using floating geometry for the highpoly bake. For smaller parts like the little screwholes it looks good, but for the big "things" on the…
The animations are prebaked. and there were issues with pieces of rubble coming to rest on other sections of the building. this would result in those chunks floating in midair when the piece they were resting on got shot out. For this reason i had to make sure that all of the geometry ended up on the sidewalk. furthermore…
Hey Guys, Hope you can help me out with this one. Currently trying to convert a Hi-Poly prop down to a Low one for baking. Although, for some odd reason I'm running into an issue with an element. Problem Outlined Here: What I want to do is take the floating elements vertices and weld it to the main part. But I'm not even…
Hello, I just wanted to see what setup people generally use when modelling. So, what colours do you apply to any reference models? To objects to be modeled? UI colours? Wireframe colour? etc Feel free to share specific 'Configure Modifier Sets', 'Workspaces' or anything else, which you all find useful. I understand this is…
Off the top of my head, I'd say you need to float the divs (added in bold): div.gmtsinterface { [b]float: left; [i]/* (or right, depending on layout) */[/i][/b] width: 132px; height: 100px; margin-right: 16px; margin-bottom: 16px; border: 1px solid #664400; background-image: url(thm/gmts_interface.png);…