In Blender everything is simpler vs Max . Starting from view port render and shader editor. I once loved shader FX plugin for MAx . Then Autodesk incorporated it and it became almost unusable. Blender shader editor is easier than even Unreal one . You don't have to compile anything . Everything is real time and self…
Hi, I'm trying to figure out how to set up a material in 3dsmax that does the following: 1) Has 4 tiling materials (with base colour, normal, roughness, and metallic maps) that use tiling UVs in UV Channel 1 2) Has another material that is a colour image that sets the colour for those tiled textures (so if I have a tiling…
Most of the major render engine has a roughness attribute on diffuse/albedo (image from arnold support) I normally never touch diffuse roughness. I'll just leave it as is (usually 0.0) But as I dig in more. Especially in Renderman it has its unique name for diffuse roughness which is called oren-nayar. I googled oren-nayar…
http://td-u.com/photoreal-lighting/ January 5 - March 2, 2015 COURSE OVERVIEW When working on a photorealistic project, the best compliment a lighter can receive is that it looks like no work was done at all. Whether lighting an all CG scene or integrating CG elements into a live-action plate, photorealistic lighting…
Description: We are currently looking for a Senior Cloth & Hair TD to join our team for CG feature film. The main focus of the position will be to set up and run cloth & hair simulations Skills: Production knowledge of Maya, Qualoth, Yeti, Shave and Haircut Experience with Mel, Python or other scripting languages Good…
Great critique, spot on actually. For starters, the basic idea was of a clan's leader that had to face his challengers in this place as tradition. The weapons were laid there at the challenger's disposal to take on the leader. The character's accessories could use more detail, sculpted as well as painted, I don't have any…
From the Arnold docs: Using a very high IOR value can look quite similar to Metalness. It looks the same if you set the Base Color to the Specular Color and the Specular Color to black. The difference is that you get an extra reflection at the edges, with the Specular Color controlling the edge tint. The metal fresnel…
Fletch: I don't know where kelvin is in mental ray but it is an easy switch for every light in vray. I guess mental ray has common camera settings but I like how vray handles them more. Sun and Sky is what people use when they don't know how to light. Yes, once I used the create sun only and angled it but you can build the…
Blender couldn't do anti-aliazing while baking. Couldn't bake UDIM tiles automatically, couldn't bake hard/split edges properly without cage or special support loops. So both Substance soft for example are technically still "better" or rather more convenient and less troublesome. They could average baking ray direction…
Poopipe, the hl2 image is not an impossible pose. Look closely, she is touching her hair. I think the pivot is just placed too far back and that's why the overlap is that bad. If you curl your forearm back as if curling a barbell, it should go back pretty far to the point where you can even use the hand to touch your own…