Hy! For a long time trying to configure an optimal viewport in 3ds max, but not really succeeds. The Nitrous viewport turned off, it is not normally used in modeling for me. I am interested in a D3D viewport settings, which normally is possible to modify the cage (see raymiss normally) and its performance is adequate. Who…
The Winter 2018 CGMA Student Gallery is ready for everyone to see. In such a visually-focused field, the imagery coming out of the academy speaks more about the true value of the wide range of intensive online courses than words ever could. CGMA courses are being taken and mentored by artists all over the globe. With a…
The Spring 2018 registration period for CGMA, the leading
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since it's spreading like wildfire http://en.wikipedia.org/wiki/Steve_Irwin http://www.abc.net.au/news/newsitems/200609/s1732439.htm http://www.news.com.au/couriermail/story/0,23739,20349534-952,00.html RIP you crazy Aussie! at least he was doing something he loved when he passed.
I just finished up a collection of 53 custom HDR maps used to quickly light your models. While there are a lot of HDRIs out there, this collection focuses on controlled studio lighting. Most of the lighting is a neutral white, while others include touches of blue and orange. I have included a render scene with an old model…
Hi Polycount, I've recently created some custom Studio HDR maps to quickly light characters. I'm planning on making these available via Gumroad and Artstation. If any of you would like to try them out please DM me as I'm currently looking for feedback. HDRs lighting a Ten24 head scan.…
I'm new to modeling, just started using Maya a couple months ago. I recently kept up with the Darksiders II MAW Contest and was inspired to start a little side project creating an axe. I'm not sure how to ask my question. My axe is 3-sided, and I guess you could say tri-symmetrical. I want to know how you create UV's for…
Hi guys I wanted to show of some Models i have created during the past 10months or so. I was lucky to get a 6month Contract at the Indie game studio BetaDwarf (following my internship with them). The game that is being worked on is Forced:Eternal Arenas (http://eternalarenas.com/) I have learnd so much at BetaDwarf still a…
Hi guys I wanted to show of some Models i have created for the Indie game studio BetaDwarf <br> <br> The game that is being worked on is Forced:Showdown(<a title="Link: http://eternalarenas.com/" href="https://eternalarenas.com/" target="_blank" rel="nofollow">http://eternalarenas.com/</a>)<br> <br> I have learnd so much…
So I'm working on a project (animated mech from Xenogears), and I'm using Link Constraints to pass control. When I tried to import this into Unreal, UDK wouldn't read the animations. I knew Link Constraints were accepted into Unreal (done it in the past with PSA/PSK) so I looked for an ActorX plugin. I found an ActorX for…